Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Tomb Kings
Komentarzy: 70
Decomposed  [autor] 29 sierpnia 2022 o 0:44 
Yes I will port this series of mods.
Bronthir 29 sierpnia 2022 o 0:09 
Hey. Any plans for updating this mod for WH3 IE?
Kuroda Yasuke 29 października 2021 o 8:35 
outstanding
Decomposed  [autor] 27 lipca 2021 o 9:57 
Updated for the Silence & Fury dlc.
Krakenous 29 maja 2021 o 8:26 
Thanks, I forgot to pop back and say I found them ha. Cheers though :).
Decomposed  [autor] 29 maja 2021 o 2:46 
They are attached to a building called Catacomb Watchers.
Krakenous 14 maja 2021 o 14:18 
Did you remove the "Wights of Stonewrath Tarn"? They do not appear in the ROR pool when playing Followers of Nagash.
Darko1337 6 kwietnia 2021 o 11:10 
Awesome thanks!
Decomposed  [autor] 6 kwietnia 2021 o 10:26 
Yeah a submod would be needed for this stuff. I will talk to Agemouk.
Darko1337 6 kwietnia 2021 o 10:14 
Yeah, for example he made constructs have mighty knockback ability which adds mass and knockback to attack of contstructs. And he has some army upgrades which are not possible on your reknown units. Things like that. So was wandering if there is some plan to have some kind of submod or something like that?
Decomposed  [autor] 6 kwietnia 2021 o 8:22 
You mean like abilities, skills etc?
Darko1337 6 kwietnia 2021 o 7:47 
Is there a plan to make this compatible with tomb kings extended? They do work together, but special things done to Tomb kings by extended mod aren't reflected on these regiment of reknown units
cybvep 12 lutego 2021 o 16:04 
Royal Chariot Guard don't get benefis from Rank 7 red skill tree.
Decomposed  [autor] 6 lutego 2021 o 10:17 
Yes, the script is buggy, but that's the best we have for now. Nobody has managed to improve it within the modding community.
cybvep 6 lutego 2021 o 10:02 
The newly added RORs seem to have no cooldown after being disbanded. It seems to be true for all your ROR mods from what I saw.
Decomposed  [autor] 25 stycznia 2021 o 7:17 
Underpowered.

Which could also mean unplayable if you see them lose to Bret peasants :P
Crazykiller 25 stycznia 2021 o 6:53 
UP - unplayable or underpowered? Love your work!
Militus Immortalis 24 stycznia 2021 o 9:10 
I know, I've been waiting for the update but I imagine it can take several weeks or months, and I really wanna play haha. Anyway-- thanks for the headsup!
Decomposed  [autor] 24 stycznia 2021 o 8:07 
You can load it with SFO, but the units will be UP.

There is an RoR compilation for SFO, but it os not updated yet
Militus Immortalis 24 stycznia 2021 o 1:47 
I understand this isn't for SFO, but would it work with it, even if not entirely balanced? I just love Tomb Kings so much I can't go without this. :)
Decomposed  [autor] 9 stycznia 2021 o 12:40 
Thanks, will look into it.
MakeLoveNotWar 9 stycznia 2021 o 11:45 
if you want to add the Bronze host as a unique unit, in the lore books they were one of the best fighting forces before the tomb kings got skeletonized. they were basicly a huge infantry forge that was super hard to break and acted like the spine of the tomb king forces, they should be even stronger now that units can get revived mid battle.
Decomposed  [autor] 8 stycznia 2021 o 5:06 
Small update:
- Royal Chariot Guard (Skeleton Chariot) gained Hide (forest) attribute
- Giant of Bhagar (Bone Giant) gained Bonus vs Large, MA +1, CB -1
cybvep 7 stycznia 2021 o 17:06 
Small suggestions:
1. Unlike standard Skeleton Chariots, Royal Chariot Guard (Skeleton Chariot) have no Hide (forest) attribute. There have been some revisions to the distribution of this attribute in Vanilla. There is no reason why the ROR shouldn't get this.
2. IMO Giant of Bhagar (Bone Giant) is a rather underwhelming unit. There is no reason to pick it over something like a Hierotitan. Same speed, worse stats, no magic. I suggest to boost their speed to Ushabti-level and give them Bonus vs Large (their giant blades should be useful against other monsters).
Decomposed  [autor] 4 grudnia 2020 o 2:56 
Updated for the Twisted & Twilight dlc.

Thanks to Housie for his help on the update:
https://steamproxy.com/profiles/76561198059284831/myworkshopfiles/?appid=594570
Decomposed  [autor] 3 listopada 2020 o 22:56 
Also, make sure it is enabled in the Mod Manager. It's a tab in the game's launcher.
Badjuju_-1 3 listopada 2020 o 15:37 
hello i'm new to mods... i clicked the subscribe button is that all i have to do?
Decomposed  [autor] 24 października 2020 o 2:32 
Will look into the crafting system. Glad you like the mod!
Gabe 24 października 2020 o 0:55 
I would also like to add that this is an incredibly well balanced unit mod. I'm very impressed.
Gabe 24 października 2020 o 0:46 
Would be cool if you made them unlockable through the crafting system instead of regular RoR.
Decomposed  [autor] 11 lipca 2020 o 12:45 
I don't think so.
OSKON 11 lipca 2020 o 10:36 
this mod have compatibility with RoR gain XP [REMAKE] mod?
Decomposed  [autor] 20 czerwca 2020 o 6:35 
Ok.
0Q0m 20 czerwca 2020 o 6:18 
Beastmen :-D
Decomposed  [autor] 20 czerwca 2020 o 5:47 
From which mod? Tomb Kings or Beastmen?
0Q0m 20 czerwca 2020 o 5:45 
And one more thing, The "technology line" can be delete it, Guess we don't need it anymore. I forgot it XD, Have nice day. ^__^
0Q0m 20 czerwca 2020 o 2:14 
Sure! It took me half a day XD. I send the friend invite ^__^, But i hope you keep working on the "TB pack". These unit are very high quality and balance(for me).
Decomposed  [autor] 20 czerwca 2020 o 1:55 
You mean you made them recruitable from the panel? Yes, send me please :)
0Q0m 20 czerwca 2020 o 0:35 
Sir, I come here to tell you i made your "beastmen ror unit pack" RoR system version, I can send one for you if you want. In that case you don't need to take time to update. But bad news is i still can't figure out how to fix TB RoR pack >__<. I think maybe need to use CA modding tool.(I ony know rpfm. Q口Q)
Decomposed  [autor] 8 czerwca 2020 o 23:56 
I'll see if I can fix it.
0Q0m 8 czerwca 2020 o 19:49 
Sir,Thank you for sharing your great work . But like @gongoozler said the same issues still not fix yet, The most obvious is when been as Settra the new ROR chariot maximum number is up to 3. So i take 3day did some research and do some edit but still no luck. >_<
All of new ROR units are have same problem. But thank you anyway.
Decomposed  [autor] 25 maja 2020 o 16:09 
- Updated for the Warden & Paunch dlc.
Lemonz 23 maja 2020 o 15:25 
Thanks, its a fun mod
Decomposed  [autor] 22 maja 2020 o 23:04 
I'll get to it.
Lemonz 22 maja 2020 o 19:36 
I think this mod needs to be updated for Warden and Paunch
Decomposed  [autor] 1 kwietnia 2020 o 15:04 
Small update:
- The units are now added to Rakaph Dynasty & Dune Kingdoms factions
Agemouk 1 kwietnia 2020 o 13:37 
sure, np :-)
Decomposed  [autor] 1 kwietnia 2020 o 13:34 
Yes, can you send me the faction keys to add them to the script?
Agemouk 1 kwietnia 2020 o 12:34 
Hiya Deco, great mod which I use almost every Tomb Kings game I play. :-) I was just wondering if you'd consider also adding these to the Rakaph Dynasty & Dune Kingdoms factions in the pool addition script, as it'd be great to have them compatible with my latest mods.
gongoozler 6 stycznia 2020 o 13:57 
And just wondering, how did u add this to the ROR pool? And will this recruitment mode helps the update of ROR Compilation?