Arma 3
Recoil coefficient changer
109 comentarii
0-0  [autor] 7 aug. la 13:08 
Reticuli

For the realism of the recoil, I used many different elements) And you can't get the same effect by removing one of them)))

And to make the game load quickly, use Dev branch.
Reticuli 7 aug. la 11:33 
The animated version caused loading slowdown or reduced fps or something like that, if I remember correctly. It's been a long time since I used it after it first came out. I had to switch back to the older version, but that lacks the superior cumulative recoil or muzzle rise or something when you do full auto in the animated version, I believe. Edit: Yes, back in Aug 2024. I said it causes several times longer Arma 3 startup.
0-0  [autor] 7 aug. la 9:04 
Reticuli

The versions differ greatly)
Is it technically possible to remove animations... yes, it is possible) But I definitely don't do it)
And there is no point in it)
Reticuli 7 aug. la 5:48 
How different is the animated version? Can the animations just be removed easily?
0-0  [autor] 6 aug. la 21:18 
Reticuli

Everything here has been abandoned for a long time)
Reticuli 6 aug. la 20:21 
The animated version is a hog, though. This version just needs the cumulative recoil feature so that full auto is even more recoil. Basically, we need the animated version without the animation.
0-0  [autor] 29 mart. la 5:29 
SUSOVALORD

This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
5U5 29 mart. la 4:27 
Hi mate. Can you make this work for AIs? Because in some mission whose AIs are controlled by players this mod no longer functions
0-0  [autor] 23 febr. la 1:49 
Beehern175

What?))
Beehern175 23 febr. la 1:40 
how to open mod pls
0-0  [autor] 4 febr. la 16:34 
Musclebust

Maybe))
Musclebust 4 febr. la 16:31 
@ 0-0

I found the conflict. Its @Heavy Weapons Framework by Webknight.
0-0  [autor] 30 ian. la 20:04 
Reticuli

No.
Reticuli 30 ian. la 19:26 
This affect AI?
0-0  [autor] 25 ian. la 0:32 
Musclebust

Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.

And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
Musclebust 24 ian. la 17:37 
Do you know if there are any mods that conflict with this one?

I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
0-0  [autor] 7 iul. 2024 la 18:06 
Redwan S.

No)
Redwan S. 7 iul. 2024 la 6:11 
Hello :D
Thanks for creating such as useful mod.

Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
0-0  [autor] 20 mai 2024 la 6:44 
Longshot133

Ok)
Longshot133 19 mai 2024 la 23:16 
Will do, i'll take a look into them, thank you!
0-0  [autor] 17 mai 2024 la 17:44 
Longshot133

ACE has its own sway parameters.
Longshot133 17 mai 2024 la 17:23 
After the recent Ace update the weapon sway with stamina doesnt seem to change. was wondering if you may know how to fix it?
0-0  [autor] 26 apr. 2024 la 17:29 
D@rk Knightz

Well, just start the game with it.
D@rk Knightz 26 apr. 2024 la 14:40 
How do you use this mod?
0-0  [autor] 21 apr. 2024 la 19:12 
cds.ravishah

What download file?)))
D@rk Knightz 21 apr. 2024 la 17:51 
Where is the download file for this mod?
0-0  [autor] 14 ian. 2024 la 14:37 
J-Money

There are no animations in this mod. It is unlikely to conflict with animated mods.
J-Money 14 ian. 2024 la 3:50 
Is this version of the mod incompatible with "Funnys Tactical Anim"?

I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
0-0  [autor] 23 dec. 2023 la 9:07 
Crimson_Phantom

Yes.
CrimsonThe12 16 dec. 2023 la 10:01 
Does this work with ACE?
0-0  [autor] 13 mai 2023 la 8:30 
sir.ghostington

Both.
sir.ghostington 13 mai 2023 la 6:49 
heyo, just wanted to know if this mod is clientside or not
0-0  [autor] 4 mart. 2023 la 11:29 
BK

Ok)
belko 4 mart. 2023 la 11:24 
Thank you so much
African Hippo Hunter 1 oct. 2022 la 8:38 
LOL, as soon as you sent that the mod disappeared, mad crazy, the mod is good, it's just depressing how it doesn't work with weapon canting. Love the mod though.
0-0  [autor] 9 sept. 2022 la 2:07 
African Hippo Hunter

And what to do ... you now have to live with him.
African Hippo Hunter 8 sept. 2022 la 15:38 
I removed the mod and it still exists, I literally cant get rid of it anyway possible
nanner 8 sept. 2022 la 4:25 
@The_E_Man - From my testing, Recoil coefficient changer works with GGE Weapon Canting. Animated Recoil Coefficient Changer breaks GGE Weapon Canting.
0-0  [autor] 7 iun. 2022 la 0:26 
Toka

Umm.. what do you mean you can't disable the mod?
toka 6 iun. 2022 la 18:17 
Seem to have a problem with not being able to disable the mod and make it so there's not recoil. Any fix?
0-0  [autor] 19 mai 2022 la 0:24 
The_E_Man

No.
The_Knave 19 mai 2022 la 0:12 
does this work with gge weapon canting
0-0  [autor] 23 apr. 2022 la 6:27 
Mahmud

Both.
local drunk driver 23 apr. 2022 la 5:34 
is this a serverside mod?
Richy .bark 23 febr. 2022 la 3:38 
Thank you
0-0  [autor] 21 febr. 2022 la 23:48 
Azrael

No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Isaac 21 febr. 2022 la 23:20 
Well the mod author's Russian, so probably questionable lol
Richy .bark 21 febr. 2022 la 18:32 
its cool but, i see the comments and i have questions, the mod dont have problems?
0-0  [autor] 22 oct. 2021 la 6:14 
GGE Weapon Canting - will not work

Bipod Deploy - deploy are working.