Arma 3
Recoil coefficient changer
109 kommentarer
0-0  [ophavsmand] 7. aug. kl. 13:08 
Reticuli

For the realism of the recoil, I used many different elements) And you can't get the same effect by removing one of them)))

And to make the game load quickly, use Dev branch.
Reticuli 7. aug. kl. 11:33 
The animated version caused loading slowdown or reduced fps or something like that, if I remember correctly. It's been a long time since I used it after it first came out. I had to switch back to the older version, but that lacks the superior cumulative recoil or muzzle rise or something when you do full auto in the animated version, I believe. Edit: Yes, back in Aug 2024. I said it causes several times longer Arma 3 startup.
0-0  [ophavsmand] 7. aug. kl. 9:04 
Reticuli

The versions differ greatly)
Is it technically possible to remove animations... yes, it is possible) But I definitely don't do it)
And there is no point in it)
Reticuli 7. aug. kl. 5:48 
How different is the animated version? Can the animations just be removed easily?
0-0  [ophavsmand] 6. aug. kl. 21:18 
Reticuli

Everything here has been abandoned for a long time)
Reticuli 6. aug. kl. 20:21 
The animated version is a hog, though. This version just needs the cumulative recoil feature so that full auto is even more recoil. Basically, we need the animated version without the animation.
0-0  [ophavsmand] 29. mar. kl. 5:29 
SUSOVALORD

This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
5U5 29. mar. kl. 4:27 
Hi mate. Can you make this work for AIs? Because in some mission whose AIs are controlled by players this mod no longer functions
0-0  [ophavsmand] 23. feb. kl. 1:49 
Beehern175

What?))
Beehern175 23. feb. kl. 1:40 
how to open mod pls
0-0  [ophavsmand] 4. feb. kl. 16:34 
Musclebust

Maybe))
Musclebust 4. feb. kl. 16:31 
@ 0-0

I found the conflict. Its @Heavy Weapons Framework by Webknight.
0-0  [ophavsmand] 30. jan. kl. 20:04 
Reticuli

No.
Reticuli 30. jan. kl. 19:26 
This affect AI?
0-0  [ophavsmand] 25. jan. kl. 0:32 
Musclebust

Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.

And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
Musclebust 24. jan. kl. 17:37 
Do you know if there are any mods that conflict with this one?

I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
0-0  [ophavsmand] 7. juli 2024 kl. 18:06 
Redwan S.

No)
Redwan S. 7. juli 2024 kl. 6:11 
Hello :D
Thanks for creating such as useful mod.

Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
0-0  [ophavsmand] 20. maj 2024 kl. 6:44 
Longshot133

Ok)
Longshot133 19. maj 2024 kl. 23:16 
Will do, i'll take a look into them, thank you!
0-0  [ophavsmand] 17. maj 2024 kl. 17:44 
Longshot133

ACE has its own sway parameters.
Longshot133 17. maj 2024 kl. 17:23 
After the recent Ace update the weapon sway with stamina doesnt seem to change. was wondering if you may know how to fix it?
0-0  [ophavsmand] 26. apr. 2024 kl. 17:29 
D@rk Knightz

Well, just start the game with it.
D@rk Knightz 26. apr. 2024 kl. 14:40 
How do you use this mod?
0-0  [ophavsmand] 21. apr. 2024 kl. 19:12 
cds.ravishah

What download file?)))
D@rk Knightz 21. apr. 2024 kl. 17:51 
Where is the download file for this mod?
0-0  [ophavsmand] 14. jan. 2024 kl. 14:37 
J-Money

There are no animations in this mod. It is unlikely to conflict with animated mods.
J-Money 14. jan. 2024 kl. 3:50 
Is this version of the mod incompatible with "Funnys Tactical Anim"?

I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
0-0  [ophavsmand] 23. dec. 2023 kl. 9:07 
Crimson_Phantom

Yes.
CrimsonThe12 16. dec. 2023 kl. 10:01 
Does this work with ACE?
0-0  [ophavsmand] 13. maj 2023 kl. 8:30 
sir.ghostington

Both.
sir.ghostington 13. maj 2023 kl. 6:49 
heyo, just wanted to know if this mod is clientside or not
0-0  [ophavsmand] 4. mar. 2023 kl. 11:29 
BK

Ok)
belko 4. mar. 2023 kl. 11:24 
Thank you so much
African Hippo Hunter 1. okt. 2022 kl. 8:38 
LOL, as soon as you sent that the mod disappeared, mad crazy, the mod is good, it's just depressing how it doesn't work with weapon canting. Love the mod though.
0-0  [ophavsmand] 9. sep. 2022 kl. 2:07 
African Hippo Hunter

And what to do ... you now have to live with him.
African Hippo Hunter 8. sep. 2022 kl. 15:38 
I removed the mod and it still exists, I literally cant get rid of it anyway possible
nanner 8. sep. 2022 kl. 4:25 
@The_E_Man - From my testing, Recoil coefficient changer works with GGE Weapon Canting. Animated Recoil Coefficient Changer breaks GGE Weapon Canting.
0-0  [ophavsmand] 7. juni 2022 kl. 0:26 
Toka

Umm.. what do you mean you can't disable the mod?
toka 6. juni 2022 kl. 18:17 
Seem to have a problem with not being able to disable the mod and make it so there's not recoil. Any fix?
0-0  [ophavsmand] 19. maj 2022 kl. 0:24 
The_E_Man

No.
The_Knave 19. maj 2022 kl. 0:12 
does this work with gge weapon canting
0-0  [ophavsmand] 23. apr. 2022 kl. 6:27 
Mahmud

Both.
local drunk driver 23. apr. 2022 kl. 5:34 
is this a serverside mod?
Richy .bark 23. feb. 2022 kl. 3:38 
Thank you
0-0  [ophavsmand] 21. feb. 2022 kl. 23:48 
Azrael

No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Isaac 21. feb. 2022 kl. 23:20 
Well the mod author's Russian, so probably questionable lol
Richy .bark 21. feb. 2022 kl. 18:32 
its cool but, i see the comments and i have questions, the mod dont have problems?
0-0  [ophavsmand] 22. okt. 2021 kl. 6:14 
GGE Weapon Canting - will not work

Bipod Deploy - deploy are working.