Arma 3

Arma 3

Recoil coefficient changer
Počet komentářů: 109
0-0  [autor] 7. srp. v 13.08 
Reticuli

For the realism of the recoil, I used many different elements) And you can't get the same effect by removing one of them)))

And to make the game load quickly, use Dev branch.
Reticuli 7. srp. v 11.33 
The animated version caused loading slowdown or reduced fps or something like that, if I remember correctly. It's been a long time since I used it after it first came out. I had to switch back to the older version, but that lacks the superior cumulative recoil or muzzle rise or something when you do full auto in the animated version, I believe. Edit: Yes, back in Aug 2024. I said it causes several times longer Arma 3 startup.
0-0  [autor] 7. srp. v 9.04 
Reticuli

The versions differ greatly)
Is it technically possible to remove animations... yes, it is possible) But I definitely don't do it)
And there is no point in it)
Reticuli 7. srp. v 5.48 
How different is the animated version? Can the animations just be removed easily?
0-0  [autor] 6. srp. v 21.18 
Reticuli

Everything here has been abandoned for a long time)
Reticuli 6. srp. v 20.21 
The animated version is a hog, though. This version just needs the cumulative recoil feature so that full auto is even more recoil. Basically, we need the animated version without the animation.
0-0  [autor] 29. bře. v 5.29 
SUSOVALORD

This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
5U5 29. bře. v 4.27 
Hi mate. Can you make this work for AIs? Because in some mission whose AIs are controlled by players this mod no longer functions
0-0  [autor] 23. úno. v 1.49 
Beehern175

What?))
Beehern175 23. úno. v 1.40 
how to open mod pls
0-0  [autor] 4. úno. v 16.34 
Musclebust

Maybe))
Musclebust 4. úno. v 16.31 
@ 0-0

I found the conflict. Its @Heavy Weapons Framework by Webknight.
0-0  [autor] 30. led. v 20.04 
Reticuli

No.
Reticuli 30. led. v 19.26 
This affect AI?
0-0  [autor] 25. led. v 0.32 
Musclebust

Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.

And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
Musclebust 24. led. v 17.37 
Do you know if there are any mods that conflict with this one?

I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
0-0  [autor] 7. čvc. 2024 v 18.06 
Redwan S.

No)
Redwan S. 7. čvc. 2024 v 6.11 
Hello :D
Thanks for creating such as useful mod.

Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
0-0  [autor] 20. kvě. 2024 v 6.44 
Longshot133

Ok)
Longshot133 19. kvě. 2024 v 23.16 
Will do, i'll take a look into them, thank you!
0-0  [autor] 17. kvě. 2024 v 17.44 
Longshot133

ACE has its own sway parameters.
Longshot133 17. kvě. 2024 v 17.23 
After the recent Ace update the weapon sway with stamina doesnt seem to change. was wondering if you may know how to fix it?
0-0  [autor] 26. dub. 2024 v 17.29 
D@rk Knightz

Well, just start the game with it.
D@rk Knightz 26. dub. 2024 v 14.40 
How do you use this mod?
0-0  [autor] 21. dub. 2024 v 19.12 
cds.ravishah

What download file?)))
D@rk Knightz 21. dub. 2024 v 17.51 
Where is the download file for this mod?
0-0  [autor] 14. led. 2024 v 14.37 
J-Money

There are no animations in this mod. It is unlikely to conflict with animated mods.
J-Money 14. led. 2024 v 3.50 
Is this version of the mod incompatible with "Funnys Tactical Anim"?

I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
0-0  [autor] 23. pro. 2023 v 9.07 
Crimson_Phantom

Yes.
CrimsonThe12 16. pro. 2023 v 10.01 
Does this work with ACE?
0-0  [autor] 13. kvě. 2023 v 8.30 
sir.ghostington

Both.
sir.ghostington 13. kvě. 2023 v 6.49 
heyo, just wanted to know if this mod is clientside or not
0-0  [autor] 4. bře. 2023 v 11.29 
BK

Ok)
belko 4. bře. 2023 v 11.24 
Thank you so much
African Hippo Hunter 1. říj. 2022 v 8.38 
LOL, as soon as you sent that the mod disappeared, mad crazy, the mod is good, it's just depressing how it doesn't work with weapon canting. Love the mod though.
0-0  [autor] 9. zář. 2022 v 2.07 
African Hippo Hunter

And what to do ... you now have to live with him.
African Hippo Hunter 8. zář. 2022 v 15.38 
I removed the mod and it still exists, I literally cant get rid of it anyway possible
nanner 8. zář. 2022 v 4.25 
@The_E_Man - From my testing, Recoil coefficient changer works with GGE Weapon Canting. Animated Recoil Coefficient Changer breaks GGE Weapon Canting.
0-0  [autor] 7. čvn. 2022 v 0.26 
Toka

Umm.. what do you mean you can't disable the mod?
toka 6. čvn. 2022 v 18.17 
Seem to have a problem with not being able to disable the mod and make it so there's not recoil. Any fix?
0-0  [autor] 19. kvě. 2022 v 0.24 
The_E_Man

No.
The_Knave 19. kvě. 2022 v 0.12 
does this work with gge weapon canting
0-0  [autor] 23. dub. 2022 v 6.27 
Mahmud

Both.
local drunk driver 23. dub. 2022 v 5.34 
is this a serverside mod?
Richy .bark 23. úno. 2022 v 3.38 
Thank you
0-0  [autor] 21. úno. 2022 v 23.48 
Azrael

No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Isaac 21. úno. 2022 v 23.20 
Well the mod author's Russian, so probably questionable lol
Richy .bark 21. úno. 2022 v 18.32 
its cool but, i see the comments and i have questions, the mod dont have problems?
0-0  [autor] 22. říj. 2021 v 6.14 
GGE Weapon Canting - will not work

Bipod Deploy - deploy are working.