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For the realism of the recoil, I used many different elements) And you can't get the same effect by removing one of them)))
And to make the game load quickly, use Dev branch.
The versions differ greatly)
Is it technically possible to remove animations... yes, it is possible) But I definitely don't do it)
And there is no point in it)
Everything here has been abandoned for a long time)
This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
What?))
https://steamproxy.com/workshop/filedetails/?id=1072051049
Maybe))
I found the conflict. Its @Heavy Weapons Framework by Webknight.
No.
Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.
And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
No)
Thanks for creating such as useful mod.
Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
Ok)
ACE has its own sway parameters.
Well, just start the game with it.
What download file?)))
There are no animations in this mod. It is unlikely to conflict with animated mods.
I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
Yes.
Both.
Ok)
And what to do ... you now have to live with him.
Umm.. what do you mean you can't disable the mod?
No.
Both.
No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Bipod Deploy - deploy are working.