Arma 3
Recoil coefficient changer
109 kommenttia
0-0  [tekijä] 7.8. klo 13.08 
Reticuli

For the realism of the recoil, I used many different elements) And you can't get the same effect by removing one of them)))

And to make the game load quickly, use Dev branch.
Reticuli 7.8. klo 11.33 
The animated version caused loading slowdown or reduced fps or something like that, if I remember correctly. It's been a long time since I used it after it first came out. I had to switch back to the older version, but that lacks the superior cumulative recoil or muzzle rise or something when you do full auto in the animated version, I believe. Edit: Yes, back in Aug 2024. I said it causes several times longer Arma 3 startup.
0-0  [tekijä] 7.8. klo 9.04 
Reticuli

The versions differ greatly)
Is it technically possible to remove animations... yes, it is possible) But I definitely don't do it)
And there is no point in it)
Reticuli 7.8. klo 5.48 
How different is the animated version? Can the animations just be removed easily?
0-0  [tekijä] 6.8. klo 21.18 
Reticuli

Everything here has been abandoned for a long time)
Reticuli 6.8. klo 20.21 
The animated version is a hog, though. This version just needs the cumulative recoil feature so that full auto is even more recoil. Basically, we need the animated version without the animation.
0-0  [tekijä] 29.3. klo 5.29 
SUSOVALORD

This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
5U5 29.3. klo 4.27 
Hi mate. Can you make this work for AIs? Because in some mission whose AIs are controlled by players this mod no longer functions
0-0  [tekijä] 23.2. klo 1.49 
Beehern175

What?))
Beehern175 23.2. klo 1.40 
how to open mod pls
0-0  [tekijä] 4.2. klo 16.34 
Musclebust

Maybe))
Musclebust 4.2. klo 16.31 
@ 0-0

I found the conflict. Its @Heavy Weapons Framework by Webknight.
0-0  [tekijä] 30.1. klo 20.04 
Reticuli

No.
Reticuli 30.1. klo 19.26 
This affect AI?
0-0  [tekijä] 25.1. klo 0.32 
Musclebust

Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.

And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
Musclebust 24.1. klo 17.37 
Do you know if there are any mods that conflict with this one?

I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
0-0  [tekijä] 7.7.2024 klo 18.06 
Redwan S.

No)
Redwan S. 7.7.2024 klo 6.11 
Hello :D
Thanks for creating such as useful mod.

Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
0-0  [tekijä] 20.5.2024 klo 6.44 
Longshot133

Ok)
Longshot133 19.5.2024 klo 23.16 
Will do, i'll take a look into them, thank you!
0-0  [tekijä] 17.5.2024 klo 17.44 
Longshot133

ACE has its own sway parameters.
Longshot133 17.5.2024 klo 17.23 
After the recent Ace update the weapon sway with stamina doesnt seem to change. was wondering if you may know how to fix it?
0-0  [tekijä] 26.4.2024 klo 17.29 
D@rk Knightz

Well, just start the game with it.
D@rk Knightz 26.4.2024 klo 14.40 
How do you use this mod?
0-0  [tekijä] 21.4.2024 klo 19.12 
cds.ravishah

What download file?)))
D@rk Knightz 21.4.2024 klo 17.51 
Where is the download file for this mod?
0-0  [tekijä] 14.1.2024 klo 14.37 
J-Money

There are no animations in this mod. It is unlikely to conflict with animated mods.
J-Money 14.1.2024 klo 3.50 
Is this version of the mod incompatible with "Funnys Tactical Anim"?

I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
0-0  [tekijä] 23.12.2023 klo 9.07 
Crimson_Phantom

Yes.
CrimsonThe12 16.12.2023 klo 10.01 
Does this work with ACE?
0-0  [tekijä] 13.5.2023 klo 8.30 
sir.ghostington

Both.
sir.ghostington 13.5.2023 klo 6.49 
heyo, just wanted to know if this mod is clientside or not
0-0  [tekijä] 4.3.2023 klo 11.29 
BK

Ok)
belko 4.3.2023 klo 11.24 
Thank you so much
African Hippo Hunter 1.10.2022 klo 8.38 
LOL, as soon as you sent that the mod disappeared, mad crazy, the mod is good, it's just depressing how it doesn't work with weapon canting. Love the mod though.
0-0  [tekijä] 9.9.2022 klo 2.07 
African Hippo Hunter

And what to do ... you now have to live with him.
African Hippo Hunter 8.9.2022 klo 15.38 
I removed the mod and it still exists, I literally cant get rid of it anyway possible
nanner 8.9.2022 klo 4.25 
@The_E_Man - From my testing, Recoil coefficient changer works with GGE Weapon Canting. Animated Recoil Coefficient Changer breaks GGE Weapon Canting.
0-0  [tekijä] 7.6.2022 klo 0.26 
Toka

Umm.. what do you mean you can't disable the mod?
toka 6.6.2022 klo 18.17 
Seem to have a problem with not being able to disable the mod and make it so there's not recoil. Any fix?
0-0  [tekijä] 19.5.2022 klo 0.24 
The_E_Man

No.
The_Knave 19.5.2022 klo 0.12 
does this work with gge weapon canting
0-0  [tekijä] 23.4.2022 klo 6.27 
Mahmud

Both.
local drunk driver 23.4.2022 klo 5.34 
is this a serverside mod?
Richy .bark 23.2.2022 klo 3.38 
Thank you
0-0  [tekijä] 21.2.2022 klo 23.48 
Azrael

No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Isaac 21.2.2022 klo 23.20 
Well the mod author's Russian, so probably questionable lol
Richy .bark 21.2.2022 klo 18.32 
its cool but, i see the comments and i have questions, the mod dont have problems?
0-0  [tekijä] 22.10.2021 klo 6.14 
GGE Weapon Canting - will not work

Bipod Deploy - deploy are working.