Arma 3
Drongos Air Operations
1,077 Comments
Shreeder 7 Dec @ 7:44am 
Update: unloaded RHS, and changed from virtual reality map to altis, it started working flawlessly
Shreeder 7 Dec @ 6:58am 
I can't open dialog options. Out of all your mods, only high comand enhancement works. I tried rebinding keyes and result's didn't change.
Lotus 30 Nov @ 7:54pm 
I don't know how long ive been looking for this mod, but I finally found it, the fact ai pilots suck at piloting or using their weapons always annoyed me, but now they kick a$$ with this, thanks a lot Drongo.
Mike 30 Nov @ 7:19pm 
Noticed a bug recently when having aircraft land:
Error Foreign error: Unknown enum value: "SLOW"

and some other stuff about setSpeedMode"Slow";
(maybe it's missing a space?)
Meeh 24 Nov @ 7:53pm 
@Uncle Bob, I have had this problem too as a Zeus but you can rebind the key in Addon Settings.
Uncle Bob 24 Nov @ 7:42pm 
Love the mod but there is a tremendous bug where tablet thingy opens every time i click the letter h when searching in zeus mode. Is there a way to fix this?
RetailPale 17 Nov @ 4:40pm 
clicked one UI button and now it doesnt open no more just flashes, with an error line 25
nuggs_sauce 16 Nov @ 1:31am 
Is there a sp scenario you can recommend with this? My main goal would to be a gunner on a helicopter and just tell the ai where to fly. All scenarios I tried don't give air support and I rather not make a whole scenario in editor like in the guide
Glendening 13 Nov @ 12:26am 
So we found a strange bug when this is used with Antistasi Ultimate (and possibly Antistasi?). It causes air based QRF to spawn with 300% skill/accuracy.
76561198040606770 8 Nov @ 5:35am 
Is there a way to make a missile Not explode ? Make a hole in a ship,sink it and get retrived by divers?
76561198040606770 8 Nov @ 5:26am 
Works with Missile Box? Could we get some missle defence into this? Could this include some sort of ability to add ability to make an air field anywhere flat on the map? Thank you
76561198040606770 8 Nov @ 5:18am 
Could I get a Automatic replenish of Resupply Mission-option that adds a helicopter that will slingload an entire vehicle and dropp that off on a timer or according to needs? Thank you.
Apple π? 4 Nov @ 4:16pm 
Are there any "skins" for the interface for this mod? I've been using it in Vietnam/WWII settings and it would be neat to see more period accurate UIs.
Meeh 2 Nov @ 7:12am 
I really like this mod and I use it in every zeus campaign I do with Modern Units, Having a smart AI that attacks like it's supposed to is vary nice, I just wish this worked with Spearhead 44.
LEE O C 28 Oct @ 6:31pm 
loving the mods, but CAS keeps blowing up own troops haha. dunno if its lasering empty sandbags n ammo boxes. using CUP assets
lty 21 Oct @ 7:09am 
How do I set the egress point in the coordinate module? It's not in the YouTube video, so I'd like to know.
(Goth Mommy) GHOST_023 21 Oct @ 4:05am 
Is there a way to make the virtual hangar at an airport save after a server restart?
Drongo  [author] 21 Oct @ 3:01am 
@Odern_
Try my AI Fire Support or Rimmy's Light AI Fire Support (way more features).

@(Goth Mommy) GHOST_023
Use an Air Corridor module to spawn aircraft in the air. It is not possible to rename airfields.
Odern 19 Oct @ 7:53pm 
Do you think you could add a feature where independent and opfor aircraft attack players when you tell them to seek and destroy using this system?
USMCLEE 19 Oct @ 11:53am 
little birds wont use their miniguns for target, both AH-9 and the RHS AH-6
Drongo  [author] 16 Oct @ 12:41am 
Yes, there is a module for that.
LEE O C 15 Oct @ 4:26pm 
hi is there any way to remove all the text chat? disabling the game's radio chat doesn't do it
Colonel Jason 10 Oct @ 6:50am 
Is this mod compatible with Dynamic Recon/Combat Ops?
Drongo  [author] 28 Sep @ 3:24pm 
Small update:
v0.394
Improved: CAP orders
Improved: AI aircraft can use guns for air combat
Spicy 15 Sep @ 4:40pm 
@Drongo It does happen without the blacklist module. I noticed in zeus that there's a yellow 2000mX2000m area marker in the bottom left corner of the map while the op is running. I did have it happen a few times on Altis but it wasn't nearly as common,
Drongo  [author] 5 Sep @ 4:43am 
Only the options in the list. VAM is Virtual Airfield Management. There is a readme in the mod folder that explains it in detail.
Messerschmitt 5 Sep @ 4:01am 
Can i switch the alt to 10 not 5? in the script? i dont see it on settings? 2. What is VAM?
Drongo  [author] 5 Sep @ 3:06am 
@Cursed
TBH, I have no idea what could be causing this. Maybe it is the switchPlayer command, not sure.

@Messerschmitt
Glad you like it man.
Messerschmitt 5 Sep @ 1:25am 
Bro i love this mod so much, big thank you!
Cursed 4 Sep @ 10:28pm 
@Drongo

I just found out when two keybinds met together it'll create this issue. I just accidentally set the APS menu and Air Ops menu the same key, when opened this happens. :steamfacepalm:

What I mean about the silent is when giving a simple command to the AI, there's no command dialogue in the chat box or even speaking my voice out, even the AI will not respond by their voices, but the command instructed worked, they're just like muted out.
Drongo  [author] 4 Sep @ 2:11pm 
@Spicy
Does it happen without the blacklist? Does it happen on vanilla maps?

@Cursed
What do you mean by silent?
Cursed 4 Sep @ 11:10am 
Issue Report Sept, 5, 2024

-Any Mods
-Any Terrain

I've been playing a lot in single-player especially "Duws_x 3.05 by Killa Tomata", when using the gunner seat then switch back back to the player, the command dialogue is silent. Is there any way to fix this?
Spicy 2 Sep @ 1:18pm 
I assume I'm doing something wrong so I'm here to ask for clarification on fixed-wing aircraft orders. I have an RHS Mig-29 and Su-25 stationed at an airfield. They're assigned to VAM and i have a preferred airfield module down. Once they spawn, they fly to the bottom left corner of the map. I'm using your AI fire support mod in conjunction with this, and I have a blacklist area module over the player base. Is this normal behavior or is my setup wrong?
Drongo  [author] 5 Aug @ 3:01pm 
@khangcubu123
CAP calls should be distinct from fire support calls. Do you aircraft have AAMs?

@Ace
Yes.
Ace 5 Aug @ 9:56am 
Does this play nicely with LAMBS?
khangcubu123 4 Aug @ 3:03pm 
also the reason i want to change faction that
i want to do detail order to plane than just cas ( like bombing and flying altidude,gunrun etc)
khangcubu123 4 Aug @ 1:45pm 
I'm currently using AFS but most of time they prefer to use artilery than Airforce
Even there is about 20 planes above their heads
Drongo  [author] 3 Aug @ 9:15pm 
Have you tried using my AI Fire Support mod? That should allow sides to use CAP.
khangcubu123 3 Aug @ 6:39pm 
Hi there best air mod ever
please is there a way to change faction in case that i use zeus to play alone and i need to access airs of all 3 faction to make them fight each other
watching the f4 chasing the mig and the mig is just loiter around that make me crying
Commander Kibbins 3 Aug @ 9:25am 
Huh, interesting. I've tried that before and I could never get it to work. I'll try daoIgnore and see if that works.
Drongo  [author] 3 Aug @ 4:30am 
@Coltrigun
This mod has never had helo gun runs.

@Commander Kibbins
Put this in the unit's init:

(group this)setVariable["daoExclude",TRUE,TRUE];

You can also add classes, groups or units to the array daoIgnore.
Commander Kibbins 3 Aug @ 3:30am 
I have a question/possible feature request; I really like using this mod alongside your AI Fire Support mod, but my only issue is that this mod conflicts a bit with Simplex Support Dev, specifically the Transport function of that mod. Is there a way to exclude a single aircraft from the system entirely so that it's no longer being managed in any way by Air Ops? What I'm attempting to do is have a single aircraft that's managed by Simplex and everything else managed by Air Ops.
Coltrigun 30 Jul @ 1:43pm 
Hello dear Drongo, after multiple try and test it's seem really hard for helicopter to do a proper gun run with a static gun. If my memory is correct way back before when helicopter made gun run with your mod he was kinda stationary far away.
(_𝓜𝓐𝓡𝓘𝓞_) 27 Jul @ 6:05am 
And why can't I ask how many unguided missiles an airplane can shoot off
(_𝓜𝓐𝓡𝓘𝓞_) 27 Jul @ 6:03am 
hi, why can't I ask the helicopter to shoot at the specified square with bunks
User7355608 24 Jul @ 6:40pm 
H doesn't work and the mod doesn't appear under Controls > Configure addons. I can see the modules in the editor.
Coltrigun 24 Jul @ 8:06am 
I also see a the AI having difficulty making a CAS gun run with the Mi-24P from RHS (the variant with a static gun)
Coltrigun 23 Jul @ 3:22pm 
let say something like a hundred meters
Drongo  [author] 23 Jul @ 2:23pm 
@BarracudaKiller
The AGM command was primarily added to allow using cruise missiles against static targets The CAS command is the best way to get aircraft to target vehicles with AGMs.

@TheGamingMoe
The basic info on this mod is in the description.

@Coltrigun
How much does it miss by?
Coltrigun 23 Jul @ 10:21am 
Hello dear drongo I spotted a little bug concerning the GBU from the DLC SOG. When a plane drop this bomb it's always miss.