Space Engineers

Space Engineers

Control Module - basically key binding for ships
Hiển thị 11-20 trong 39 mục
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Cập nhật: 3 Thg04, 2019 @ 4:50am

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Cập nhật: 3 Thg04, 2019 @ 4:46am

Cập nhật: 16 Thg03, 2019 @ 10:01pm

- Fixed passenger seats not working for input monitoring.

Cập nhật: 10 Thg02, 2019 @ 12:57am

- Fixed compile errors for public test/next game version (unaffects older versions).

Cập nhật: 2 Thg06, 2018 @ 3:01am

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Cập nhật: 7 Thg03, 2018 @ 10:13pm

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Cập nhật: 7 Thg03, 2018 @ 10:01pm

(see next one)

Cập nhật: 17 Thg02, 2018 @ 10:20pm

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Cập nhật: 19 Thg11, 2017 @ 3:05pm

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

Cập nhật: 17 Thg11, 2017 @ 5:31pm

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.