Space Engineers
Control Module - basically key binding for ships
กำลังแสดง 11-20 จาก 39 รายการ
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อัปเดต: 3 เม.ย. 2019 @ 4: 50am

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

อัปเดต: 3 เม.ย. 2019 @ 4: 46am

อัปเดต: 16 มี.ค. 2019 @ 10: 01pm

- Fixed passenger seats not working for input monitoring.

อัปเดต: 10 ก.พ. 2019 @ 12: 57am

- Fixed compile errors for public test/next game version (unaffects older versions).

อัปเดต: 2 มิ.ย. 2018 @ 3: 01am

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

อัปเดต: 7 มี.ค. 2018 @ 10: 13pm

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

อัปเดต: 7 มี.ค. 2018 @ 10: 01pm

(see next one)

อัปเดต: 17 ก.พ. 2018 @ 10: 20pm

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

อัปเดต: 19 พ.ย. 2017 @ 3: 05pm

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

อัปเดต: 17 พ.ย. 2017 @ 5: 31pm

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.