Space Engineers

Space Engineers

Control Module - basically key binding for ships
Mostrando 11-20 de 39 aportaciones
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Actualización: 3 ABR 2019 a las 4:50 a. m.

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Actualización: 3 ABR 2019 a las 4:46 a. m.

Actualización: 16 MAR 2019 a las 10:01 p. m.

- Fixed passenger seats not working for input monitoring.

Actualización: 10 FEB 2019 a las 12:57 a. m.

- Fixed compile errors for public test/next game version (unaffects older versions).

Actualización: 2 JUN 2018 a las 3:01 a. m.

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Actualización: 7 MAR 2018 a las 10:13 p. m.

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Actualización: 7 MAR 2018 a las 10:01 p. m.

(see next one)

Actualización: 17 FEB 2018 a las 10:20 p. m.

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Actualización: 19 NOV 2017 a las 3:05 p. m.

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

Actualización: 17 NOV 2017 a las 5:31 p. m.

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.