Space Engineers
Nanite Control Factory - Automated Construction (Not working - Old Version)
Показані результати 1–10 із 198
< 1  2  3 ... 20 >
Оновлено: 5 черв. 2017 о 20:41

- Updated upgrade module models, and some other art assets that Nukeguard provided.

Оновлено: 5 черв. 2017 о 14:54

- Another fix at a null reference in MP

Оновлено: 5 черв. 2017 о 11:24

- Tried to fix an issue with construction not working properly.

Оновлено: 1 черв. 2017 о 11:50

Оновлено: 23 трав. 2017 о 14:24

Оновлено: 23 трав. 2017 о 9:42

- Fixed issue with init causing crash
- Fixed some area beacon issues

Оновлено: 21 трав. 2017 о 11:30

Оновлено: 13 трав. 2017 о 23:32

- Made detection of player intersecting active area of a factory more precise. You should no longer be injured by standing next to the factory. You must be in the "active" area of the factory to be damaged.

Оновлено: 13 трав. 2017 о 22:13

- Added deconstruction priorities. Marking a block with "deconstruct priority" in the block name or in custom data, will target that block before the rest of the ship is processed. This allows you to deconstruct blocks you want removed immediately.

Оновлено: 12 трав. 2017 о 21:10

- Fixed another small conveyor issue involving rotors.