Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Update: 5. Jun. 2017 um 20:41

- Updated upgrade module models, and some other art assets that Nukeguard provided.

Update: 5. Jun. 2017 um 14:54

- Another fix at a null reference in MP

Update: 5. Jun. 2017 um 11:24

- Tried to fix an issue with construction not working properly.

Update: 1. Jun. 2017 um 11:50

Update: 23. Mai 2017 um 14:24

Update: 23. Mai 2017 um 9:42

- Fixed issue with init causing crash
- Fixed some area beacon issues

Update: 21. Mai 2017 um 11:30

Update: 13. Mai 2017 um 23:32

- Made detection of player intersecting active area of a factory more precise. You should no longer be injured by standing next to the factory. You must be in the "active" area of the factory to be damaged.

Update: 13. Mai 2017 um 22:13

- Added deconstruction priorities. Marking a block with "deconstruct priority" in the block name or in custom data, will target that block before the rest of the ship is processed. This allows you to deconstruct blocks you want removed immediately.

Update: 12. Mai 2017 um 21:10

- Fixed another small conveyor issue involving rotors.