Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Aggiornamento: 5 giu 2017, 20:41

- Updated upgrade module models, and some other art assets that Nukeguard provided.

Aggiornamento: 5 giu 2017, 14:54

- Another fix at a null reference in MP

Aggiornamento: 5 giu 2017, 11:24

- Tried to fix an issue with construction not working properly.

Aggiornamento: 1 giu 2017, 11:50

Aggiornamento: 23 mag 2017, 14:24

Aggiornamento: 23 mag 2017, 9:42

- Fixed issue with init causing crash
- Fixed some area beacon issues

Aggiornamento: 21 mag 2017, 11:30

Aggiornamento: 13 mag 2017, 23:32

- Made detection of player intersecting active area of a factory more precise. You should no longer be injured by standing next to the factory. You must be in the "active" area of the factory to be damaged.

Aggiornamento: 13 mag 2017, 22:13

- Added deconstruction priorities. Marking a block with "deconstruct priority" in the block name or in custom data, will target that block before the rest of the ship is processed. This allows you to deconstruct blocks you want removed immediately.

Aggiornamento: 12 mag 2017, 21:10

- Fixed another small conveyor issue involving rotors.