Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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Actualización: 5 JUN 2017 a las 8:41 p. m.

- Updated upgrade module models, and some other art assets that Nukeguard provided.

Actualización: 5 JUN 2017 a las 2:54 p. m.

- Another fix at a null reference in MP

Actualización: 5 JUN 2017 a las 11:24 a. m.

- Tried to fix an issue with construction not working properly.

Actualización: 1 JUN 2017 a las 11:50 a. m.

Actualización: 23 MAY 2017 a las 2:24 p. m.

Actualización: 23 MAY 2017 a las 9:42 a. m.

- Fixed issue with init causing crash
- Fixed some area beacon issues

Actualización: 21 MAY 2017 a las 11:30 a. m.

Actualización: 13 MAY 2017 a las 11:32 p. m.

- Made detection of player intersecting active area of a factory more precise. You should no longer be injured by standing next to the factory. You must be in the "active" area of the factory to be damaged.

Actualización: 13 MAY 2017 a las 10:13 p. m.

- Added deconstruction priorities. Marking a block with "deconstruct priority" in the block name or in custom data, will target that block before the rest of the ship is processed. This allows you to deconstruct blocks you want removed immediately.

Actualización: 12 MAY 2017 a las 9:10 p. m.

- Fixed another small conveyor issue involving rotors.