Project Zomboid
[B42] Bandits NPC
กำลังแสดง 21-30 จาก 117 รายการ
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อัปเดต: 5 ต.ค. @ 11: 10am

  • bandit weapon while aiming will align properly
  • bandit idle to aim animations
  • bandit chance of stepping into fire limited
  • bandit melee hit will take slighly less damage
  • fixed "Bandit.Can" error
  • bandit speech phrases have assigned chance not to be spoken to avoid group saying the same things at the same time
  • friendlies will spot enemies easier by not looking the other way

อัปเดต: 4 ต.ค. @ 3: 44pm

  • the function that forbids bandits to spawn in buildings that players have visited in last 7 days will now work correctly
  • bandit can't hop over high fences that are unhoppable for players

อัปเดต: 3 ต.ค. @ 3: 42pm

  • VOICE TRANSLATIONS FOR MALE3

อัปเดต: 3 ต.ค. @ 2: 41pm

  • Zombies will now be attracted by bandits just like by the player.
  • Ammo amount dropped by bandits will now be correct
  • Added human voice male 3 (by Shadesz)

อัปเดต: 29 ก.ย. @ 6: 54am

  • body loot fix

อัปเดต: 28 ก.ย. @ 1: 28pm

  • low aiming animations
  • new code for door/window open/unbarricade/smash/destroy


อัปเดต: 26 ก.ย. @ 10: 21am

  • bandit fishing
  • friendlies will open windows and not destroy them
  • bandits will now be capable of opening locked doors from inside the building, just like players
  • removed "unknown zone type" warning message
  • fixed zombies attacking bandits from different floors

อัปเดต: 22 ก.ย. @ 12: 26pm

  • player can recruit a civilian to become his companion (civilians are present only in Day One mod)
  • player can order a companion to leave him and become a civilian again
  • admin options and debug options are now separate (to avoid accidently using the clear space option by admins)
  • bandit DNA to introduce more variability (individuals will have better or worse endurance/sight/bravery/tendency to sneak etc)
  • setting correct attack position will make bandit play the right animation when receiving damage
  • bandit that has moved or performed any non shooting task will have to spend more time on aiming (avoid stop and immediate shoot problem)
  • bandit cars are now hotwired (no missing key in ignition)
  • bandits make less damage to cars
  • more outfits for desperate citizens and criminals
  • more weapons for desperate citizens
  • bandit may sneeze (may attrack zombies)
  • removed wait time after clip drop animation

อัปเดต: 19 ก.ย. @ 11: 45am

  • friendly fire fix
  • german localization (thanks to Eaglefire)
  • defenders should not shut their own generator at least while in the house
  • friendly defenders (used in Day One) should not shout on the player

อัปเดต: 18 ก.ย. @ 5: 24am

[hotfix]