Project Zomboid

Project Zomboid

Bandits NPC
Viser 21–30 av 115 bidrag
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Oppdatering: 3. okt. @ 15.42

  • VOICE TRANSLATIONS FOR MALE3

Oppdatering: 3. okt. @ 14.41

  • Zombies will now be attracted by bandits just like by the player.
  • Ammo amount dropped by bandits will now be correct
  • Added human voice male 3 (by Shadesz)

Oppdatering: 29. sep. @ 6.54

  • body loot fix

Oppdatering: 28. sep. @ 13.28

  • low aiming animations
  • new code for door/window open/unbarricade/smash/destroy


Oppdatering: 26. sep. @ 10.21

  • bandit fishing
  • friendlies will open windows and not destroy them
  • bandits will now be capable of opening locked doors from inside the building, just like players
  • removed "unknown zone type" warning message
  • fixed zombies attacking bandits from different floors

Oppdatering: 22. sep. @ 12.26

  • player can recruit a civilian to become his companion (civilians are present only in Day One mod)
  • player can order a companion to leave him and become a civilian again
  • admin options and debug options are now separate (to avoid accidently using the clear space option by admins)
  • bandit DNA to introduce more variability (individuals will have better or worse endurance/sight/bravery/tendency to sneak etc)
  • setting correct attack position will make bandit play the right animation when receiving damage
  • bandit that has moved or performed any non shooting task will have to spend more time on aiming (avoid stop and immediate shoot problem)
  • bandit cars are now hotwired (no missing key in ignition)
  • bandits make less damage to cars
  • more outfits for desperate citizens and criminals
  • more weapons for desperate citizens
  • bandit may sneeze (may attrack zombies)
  • removed wait time after clip drop animation

Oppdatering: 19. sep. @ 11.45

  • friendly fire fix
  • german localization (thanks to Eaglefire)
  • defenders should not shut their own generator at least while in the house
  • friendly defenders (used in Day One) should not shout on the player

Oppdatering: 18. sep. @ 5.24

[hotfix]

Oppdatering: 18. sep. @ 4.50

  • global data transfer between client and server lowered
  • bandits can shove enemies
  • friendlies can loot dead bodies or indoor containers for weapons and equip them
  • faster weapon switching animations
  • new companion guard animations
  • die task not multiplying
  • DoorW -> doorW fix
  • bandit aim time fix
  • zombie defreeze
  • bandit destry door or thumpable now faster
  • bandit voices less spammy
  • removed errors when action was scheduled for a dead bandit


Oppdatering: 17. sep. @ 23.35

  • Bandits will be flushed on each server restart to remove accumulated data and hopefully remedy problems with high ping.