Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Actualizare: 23 febr. @ 9:26

b41/b42:

bandits after unbarricading will drop planks / metal sheets on the floor and have crowbar or propane torch in their inventory
fixed duplicate weapons in bandits inventory
bandit loot weapons will have a random condition
bandit drainable loot items will have a different amount left

Actualizare: 20 febr. @ 15:02

aiming time longer when bandits aim at player

Actualizare: 17 febr. @ 10:18

crash fix (b41 / b42)
bandit icons descriptions (b41)

Actualizare: 15 febr. @ 6:30

b42:
- fire fix
- adjusted clan health for 42.3 damage model

Actualizare: 13 febr. @ 15:38

icon marker description
female bandit hurt sounds

Actualizare: 12 febr. @ 6:42

fix

Actualizare: 11 febr. @ 15:19

b41/42
significant performance optimization!
line of fire improvements:
- bandits no longer unable to shoot targets near door
- shooting bullets will now thump doors and barricades with scary sound effects
shove attack spam fix

Actualizare: 9 febr. @ 12:46

sandbox options changes:
- no friendly chance setting, instead:
- enemy behaviour has more options which determine both friedliness as well as behavior ai
- introducing enemy random bandit with no raiders
- introducing indifferent friendly npc

more sandbox:
- sandbox option to turn off road blockades
- sandbox option to set maximum amount of house defenders (before the option it was hardcoded 24), now 16 and can be reduced more.

more:
- enemy escape behavior improved
- enemy change against zombies slightly higher
- thieves not turning against player attack fix
- translation fixes

Actualizare: 7 febr. @ 15:27

changes for week one

Actualizare: 6 febr. @ 11:43

fix