Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Opdatering: 15. feb. kl. 6:30

b42:
- fire fix
- adjusted clan health for 42.3 damage model

Opdatering: 13. feb. kl. 15:38

icon marker description
female bandit hurt sounds

Opdatering: 12. feb. kl. 6:42

fix

Opdatering: 11. feb. kl. 15:19

b41/42
significant performance optimization!
line of fire improvements:
- bandits no longer unable to shoot targets near door
- shooting bullets will now thump doors and barricades with scary sound effects
shove attack spam fix

Opdatering: 9. feb. kl. 12:46

sandbox options changes:
- no friendly chance setting, instead:
- enemy behaviour has more options which determine both friedliness as well as behavior ai
- introducing enemy random bandit with no raiders
- introducing indifferent friendly npc

more sandbox:
- sandbox option to turn off road blockades
- sandbox option to set maximum amount of house defenders (before the option it was hardcoded 24), now 16 and can be reduced more.

more:
- enemy escape behavior improved
- enemy change against zombies slightly higher
- thieves not turning against player attack fix
- translation fixes

Opdatering: 7. feb. kl. 15:27

changes for week one

Opdatering: 6. feb. kl. 11:43

fix

Opdatering: 3. feb. kl. 13:35

turkish translation fixes
bandit flag to make compatibility with other mods easier/possible

Opdatering: 2. feb. kl. 7:47

permanent bandits - for now works only for babe in bwo, in future for all frienlies). the idea is that despawned friendly due to player moving to different cell will return home and never get lost.
spanish translation fixes for voice 4

Opdatering: 29. jan. kl. 12:57

retrocompatibility wrapper so already added and future features to b42 will be present in b41

added ua translation
added es translation
added tr translation
fix fr translation for b42
fix ru translation for b42
fix de translation for b42
hit sound fixes
voice volume fixes