Project Zomboid

Project Zomboid

Bandits NPC
Viser 41–50 av 115 bidrag
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Oppdatering: 11. sep. @ 1.12

  • hotfix - removed sync requests to server due to bandwidth problems

Oppdatering: 10. sep. @ 15.16

  • server side brain sync
  • zombie freeizing after attacking bandit fix
  • female bandit zombifying after losing a hat fix

Oppdatering: 9. sep. @ 10.55

  • bandit base loot amount can be changed in the settings
  • bandits will no longer make zombie sounds
  • improved bandit ai (reposition if overwhelmed tactic)
  • lightning fix (still needs testing, waiting for feedback)
  • bandit kill counter may be turned off (usefule if compatibility breaks in character screen UI)

Oppdatering: 8. sep. @ 12.58

  • Raiders will wake up ALL sleeping players to avoid time paradoxes
  • Zombies will not freeze when attacking bandits

Oppdatering: 8. sep. @ 10.05

  • Bandit speech captions

Oppdatering: 7. sep. @ 9.22

  • NEW: friendlies will help the player in danger and engage in proactive defense
  • NEW: friendlies can enter the car as passangers [may be buggy!]
  • NEW: zombies will now treat bandits and players as equal targets and path to them with the same high motivation
  • NEW: player may fall down if hit while running / sprinting
  • TUNING: players will receive less damage from bandit melee and gun attacks
  • TUNING: more human-like get up / falldown animation of bandits
  • TUNING: loot not spawning in defender bases with less than 3 rooms
  • TUNING: less loot in defender bases crates/cabinets
  • TUNING: bandits will equip melee earlier when enemy is close to be able to use it on time
  • TUNING: bandits gun condition better
  • FIX: bandits cannot melee attack player on a different floor level
  • FIX: bandits will not zombify after pushing and loosing hat/mask
  • FIX: bandits will not requip weapons endlessly


Oppdatering: 5. sep. @ 14.50

  • more performance tuning
  • bandit gun sounds will now better attract the zombies
  • fixed "UpdateInfection" errors

Oppdatering: 4. sep. @ 14.59

  • performance tweaks (adaptive approach, the more zombies in a cell, the less frequent zombie update)
  • not allowing defender bandits to spawn in 1x1 rooms (columns of buildings)
  • zombies attack the closest bandit
  • clan base loot
  • wybrany bandyta moze okazać się Polakiem, który ma przy sobie pierogi, ku chwale ojczyzny!


Oppdatering: 3. sep. @ 4.45

  • Replaced mod picture

Oppdatering: 3. sep. @ 2.39

  • Human voice male_2 added
  • Character screen fixed
  • Bandit counter should not reset on game reload