Garry's Mod
Metroid Prime SWEP
31–40 из 59
< 1  2  3  4  5  6 >
Обновление: 2 ноя. 2023 г. в 15:43
автор: WLKRE

World Clicker Support:
Changed view punch logic to influence FOV rather than view model position.
Tweaked muzzle position for better world clicker support.
Made arm cannon state machine server side to fix client issues when using a world clicker.
Tweaked super missile and ice spreader trails in order to better match muzzle position.

Обновление: 28 окт. 2023 г. в 22:52
автор: WLKRE

Fixed deferred rendering for various effects.

Обновление: 27 окт. 2023 г. в 7:11
автор: WLKRE

Implemented water drag to projectiles.

Обновление: 27 окт. 2023 г. в 6:33
автор: WLKRE

Fixed orbit trace for maps utilizing bad masks on brushes.

Обновление: 25 окт. 2023 г. в 14:14
автор: WLKRE

Improved gesture system. Now only the Visor Layer Key must be held down to change Visor.

Обновление: 24 окт. 2023 г. в 17:52
автор: WLKRE

Added 'gesture' feature to switch Beam/Visor. Feature will be found in Metroid Prime > Options > Gestures. For a live preview, refer to the following video: https://youtu.be/RsbjnOeaVQY.

Обновление: 23 окт. 2023 г. в 2:51

Hotfix for maps having invalid surface data when using Spider Ball.

Обновление: 18 окт. 2023 г. в 15:41

x64 multi-core rendering patch: Added failsafe to view model effects when using vehicles.

Обновление: 15 окт. 2023 г. в 16:31

Prevent component switch in vehicles.

Обновление: 10 окт. 2023 г. в 15:10

Implemented procedural charge effects for Ice beam and Power Beam.
Fixed EyePos localization in certain hooks.
Added missing electrical arc effects to Wave beam charge and combo.