Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
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Uppdatering: 14 feb @ 20:34

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Uppdatering: 5 feb @ 16:45

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Uppdatering: 9 jan @ 0:42

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Uppdatering: 18 dec, 2024 @ 7:05

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Uppdatering: 14 dec, 2024 @ 8:36

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Uppdatering: 21 nov, 2024 @ 6:27

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache

Uppdatering: 31 okt, 2024 @ 8:50

Empty Update

Uppdatering: 11 okt, 2024 @ 7:36

2024/OCT/11 Rhox
-Changed lore of sea's magic type in the UI as it wasn't matching with what it actually is

Uppdatering: 29 aug, 2024 @ 4:07

2024/AUG/29 Rhox
Changed the caravan overriding script to fit with the 5.2.2 patch

Uppdatering: 21 aug, 2024 @ 5:35

2024/AUG/21 Rhox-3
- Fixed the name of the icon. Yeah stupid of me