Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
11-20 van 127 items weergegeven
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Update: 14 feb om 20:34

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: 5 feb om 16:45

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: 9 jan om 0:42

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Update: 18 dec 2024 om 7:05

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Update: 14 dec 2024 om 8:36

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Update: 21 nov 2024 om 6:27

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache

Update: 31 okt 2024 om 8:50

Empty Update

Update: 11 okt 2024 om 7:36

2024/OCT/11 Rhox
-Changed lore of sea's magic type in the UI as it wasn't matching with what it actually is

Update: 29 aug 2024 om 4:07

2024/AUG/29 Rhox
Changed the caravan overriding script to fit with the 5.2.2 patch

Update: 21 aug 2024 om 5:35

2024/AUG/21 Rhox-3
- Fixed the name of the icon. Yeah stupid of me