Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 25 May, 2023 @ 9:21pm

Added Repeating Rifle Unique, 12 round magazine, fires decently fast but is beat by a high skill lever action.

Added Operator Rifle a unbullpupped defensive carbine with slightly slower fire rate that can fire grenades like the Manual Rifle.

Tons of minor fixes, found the Rifle not dropping its inventory on decon as a big issue.

Overhauled the enemy spawns with lots of new gear loadouts and.

Update: 10 May, 2023 @ 7:20am

Update: 10 May, 2023 @ 7:05am

Update: 10 May, 2023 @ 7:01am

trying this again seems to have updated wrong

Update: 10 May, 2023 @ 6:52am

test update seems hash failed

Update: 10 May, 2023 @ 5:40am

Changed Harpoon Coil gun charge time to match new update.

Update: 13 Apr, 2023 @ 11:03am

added more gearsets and tweaked old ones. some leaders were not very leaderesque.

Update: 12 Apr, 2023 @ 12:26pm

Did another pass on NPC weapon load outs, testing shows double pistol/revolvers isn't working out even with equip tags. Kept a few elites with oxygenite masks so if they are in a flooded situation they get a movement buff. Leaders now have talent buffs according to their faction. Expect to see a few enemy types with Assault Rifles, Bandoliers and other talent gear.

Renamed all the Aftermarket weapons besides the Aftermarket Shotgun. Each now has a unique name and a return of the Deadeye Carbine.

Still on the fence about Flashlights on Pistols and the Stab Light. Seems to be doing ok thus far.

Update: 11 Apr, 2023 @ 5:37pm

Changes to NPC enemy gear load outs, certain enemies were putting away weapons rather then carrying them for some of the bulky guns.

Update: 10 Apr, 2023 @ 6:38am

Minor update, some weapons were not correctly showing their ammo amounts due to not having a contained item slot indicator set. This has been corrected.