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Importantly, not everything can be found at traders; some things can only be found in wrecks and other locations, or can be built.
"Dynamic Europa" doesn't mention that it modifies the original weapons.
"Vanilla Weapons Overhaul (Draconis)" modifies some of the original weapons, so it's only compatible with the mods listed above, and adds a large number of additional weapons, as well as some armor and backpacks.
All items have tags, so the game knows these items are available from this or that type of merchant, those in wrecks, those in ruins, or nowhere at all, only through crafting.
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It should be possible to add this equipment mod to an existing save game with "Dynamic Europa".
You can easily test beforehand to see if it's available: simply restart the game and go to a merchant who has weapons or armor; you'll then see if any of them have new items.
Read the description at the bottom of the "Guns Enhanced" page to see which mods will cause problems. It states that any mods that modify the original Weapons can cause issues.
"Vanilla Weapons Overhaul (Draconis)" also changes weapon values. Both mods would only work flawlessly if one of them created a patch mod. This means the developer of "Guns Enhanced" would need to create a patch mod that uses only their mod's animations for this mod, since both mods modify values.
It would be better to ask the developer of the other mod if they could create a patch mod.
Perhaps they could then create a patch mod that would provide animations for all weapons while using the values from other Mods.
That is, the size specified for a weapon, is Compatible to Hotbar, so that it also affects mod weapons.
Such a mod also makes these weapons fit in backpacks without requiring a separate weapon slot for larger weapons.
But there are also mod weapons that such a mod doesn't work on, which is why I don't know which mods and which weapons it works on, so you have to look at things like that in the editor, where you then put everything in cabinets and see where everything fits.