Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 20 Jun, 2023 @ 12:29pm

Another big update.

The classic Katana is back as a unique wreck weapon.

Grenade Launchers get the red devil flechette round, 22 steel needles in each casing causing massive laceration and bleed damage.

Many weapons were adjusted so that the holding animation was synced up better to the grip so that they look less awkward. Especially the new katana.

Update: 19 Jun, 2023 @ 8:51am

Testing session today revealed low DPS on Deadeye carbine during station fights. 3 round burst changed from .7 to .45 giving a good solid stream of lead on par with the standard SMG.

Update: 19 Jun, 2023 @ 3:59am

Cleaned up text on many items and descriptions.

Stun guns and darts are now much more effective for capturing pirates or disabling enemies. They were under used due to being very ineffective.

fixed problem with GPMG magazine materials being incorrect, it uses titanium for the piercing bullets not the steel magazine box.

Update: 17 Jun, 2023 @ 3:03am

SMG magazine misaligned fixed

Update: 17 Jun, 2023 @ 12:15am

Sorry for the nightly builds.

SMG was unintenionally lower damage especially with the newer guns added via the mod. SMG round damage tweaked. Machine Pistol damage and accuracy improved slightly to make it more viable to use vs other pistols. Advanced SMG tweaks, magazines made easier to refill than to craft representing the magazines complex nature.

standardized several magazines having odd recipes.

Update: 15 Jun, 2023 @ 5:39pm

Critical update.

Operator Rifle was broken and firing grenades as fast as you could reload, fixed now.

Handcannon was being held goofy.

Deadeye carbine restored to vanilla 3 round burst values, slightly higher damage of 1.2 compared to SMG 1.3 and LMC 1.4

Machine pistol increased to 1 as 0.9 meant there was no SMG weapon that used base ammo damage which is strange. Machine Pistol is now the baseline.

Update: 15 Jun, 2023 @ 2:13pm

test update to fix hash

Update: 15 Jun, 2023 @ 1:01pm

found a couple 1 for 1 fabrication recipes, made machine gun magazines more expensive to account for the large amount of bullets in each mag/drum compared to rifles and smgs.

Update: 14 Jun, 2023 @ 5:37pm

Battlerifle Magazine misaligned minor fix

Update: 14 Jun, 2023 @ 5:29pm

Massive overhaul for ammo and damage.

Combed through all the ammo and changed the values closer to vanilla. VWO previously was returning lead and other bullet materials and making multiple magazines. This was causing economy problems where leads,titanium-alloy and physicorium were piling up while magnesium and flash powder were constantly in demand.

All magazines are now reloadable like vanilla and only return bullet material if above 95% condition.

Hand cannon rounds slightly reduced in power and returned to vanilla materials and make 6 at a time.

Revolver rounds are cheaper to produce for 12 at a time.

Battlerifle power adjusted and made to be lead/steel bullets.

Marauder battle rifle kept as a counter part to the marauder assault rifle using physicorium rounds, power adjusted up.

LMG, GPMG, HMG and other guns use more conventional ammo values.