RimWorld
Big and Small - Genes & More
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Actualización: 21 JUL 2024 a las 0:57

[Auto-generated text]: Update on 7/21/2024 9:57:29 AM.

Added the Mimic-body to the same exclusion tag as the other body-thingdef swappers.

Actualización: 2 JUL 2024 a las 0:19

Update on 7/2/2024 9:19:27 AM.
Fixed Goliath Form damage factor being in the offset and causing them to take more damage instead of less.

Actualización: 1 JUL 2024 a las 11:40

Update on 7/1/2024 8:39:52 PM.

Buffed the True Form genes somewhat and made them able to spawn in random gene packs.

Actualización: 1 JUL 2024 a las 4:52

Update on 7/1/2024 1:51:51 PM.

Fixed the True Form genes not being visible in the start-of-game xenotype editor (accidentally set them to hidden)

Actualización: 25 JUN 2024 a las 3:55

[Auto-generated text]: Update on 6/25/2024 12:55:19 PM.

Actualización: 23 JUN 2024 a las 14:13

Update on 6/23/2024 11:13:26 PM.

Fixed broken description hyperlinks pointing at the wrong item.

Actualización: 22 JUN 2024 a las 12:43

[Auto-generated text]: Update on 6/22/2024 9:42:53 PM.

Actualización: 21 JUN 2024 a las 1:00

Update on 6/21/2024 10:00:41 AM.

Changed the HAR-races so they use the mat/hides of existing vanilla animals instead of having HAR generate new ones.

Fixed a few xml typos.

Changed temperature need genes to not have prerequisites for better compatibility and to get around an issue with them giving metabolism even if disabled. Obviously they will be suicide if the character has no comfortable temperature range, so make sure they have a gene to that effect.

Actualización: 15 JUN 2024 a las 6:08

Update on 6/15/2024 3:08:30 PM.

Ghoul hairstyles will only show up for characters with the "creepy-haired" gene now. You can of course still force them via e.g. the Character Editor.

This was to fix an issue with Ideologies making some spawned characters bald if the ideoology didn't approve of the hairstyle.

Actualización: 9 JUN 2024 a las 7:23

[Auto-generated text]: Update on 6/9/2024 4:21:07 PM.