Sentinels of the Multiverse

Sentinels of the Multiverse

Vain Facade (playtesting)
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Update: 29 Jul, 2024 @ 12:35pm

-Grim Sebastian's damage corrected to H plus 2, previous value was an error
-Friday's Arm Cannon text should no longer look weird on Earth Prime

Update: 18 Jul, 2024 @ 4:02pm

-Remove first time...a target ambiguity on Banshee/Chorus of Chaos, Push/Sympathetic Echo, and Sphere/Alteration Ward

Update: 15 Jul, 2024 @ 3:59pm

Bastion City - Make Power Play less swingy. Clean Streets, Dirty Hands only discard 1 card now and plays any target, boosting damage a target deals when a matching Machination is in play.

Also add dialogue for interactions with Tombstone.

Update: 5 Jul, 2024 @ 6:27pm

-Bastion City - Bystanders no longer retrigger damage when damaged while being destroyed. Rephrase Bystander text to be more consistent with this behavior.
-Eldrenwood - Rephrase Lil Marie and Elmer Wallace text to match preexisting code behavior.

Update: 25 Jun, 2024 @ 8:21pm

-add Bastion City

Update: 23 Jun, 2024 @ 3:30pm

-Damage that incapacitates a hero should now correctly be counted as damage dealt
-Burgess/Looking Out should be less annoying

Update: 21 Jun, 2024 @ 7:05pm

-Node update telepathy flavor delimiter to <>

Update: 21 Jun, 2024 @ 7:04pm

-update Node telepathy flavor text to use <> as a delimiter

Update: 9 Jun, 2024 @ 8:20am

replace "where X is" with more Sentinelsese "where X ="

Update: 2 Jun, 2024 @ 7:53pm

-Haste's power will now work correctly when he is the Representative of Earth
-Haste's decision text now works better with Prototype Combat Mimic and Representative of Earth
-Bullet Time no longer prompts you to remove tokens if the pool is empty.
-Added a special string for Haste's speed pool to his character card (for Representative of Earth)
-Haste's base power now works correctly with Killing Time