Sentinels of the Multiverse

Sentinels of the Multiverse

Vain Facade (playtesting)
11-20 van 108 items weergegeven
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Update: 29 jul 2024 om 12:35

-Grim Sebastian's damage corrected to H plus 2, previous value was an error
-Friday's Arm Cannon text should no longer look weird on Earth Prime

Update: 18 jul 2024 om 16:02

-Remove first time...a target ambiguity on Banshee/Chorus of Chaos, Push/Sympathetic Echo, and Sphere/Alteration Ward

Update: 15 jul 2024 om 15:59

Bastion City - Make Power Play less swingy. Clean Streets, Dirty Hands only discard 1 card now and plays any target, boosting damage a target deals when a matching Machination is in play.

Also add dialogue for interactions with Tombstone.

Update: 5 jul 2024 om 18:27

-Bastion City - Bystanders no longer retrigger damage when damaged while being destroyed. Rephrase Bystander text to be more consistent with this behavior.
-Eldrenwood - Rephrase Lil Marie and Elmer Wallace text to match preexisting code behavior.

Update: 25 jun 2024 om 20:21

-add Bastion City

Update: 23 jun 2024 om 15:30

-Damage that incapacitates a hero should now correctly be counted as damage dealt
-Burgess/Looking Out should be less annoying

Update: 21 jun 2024 om 19:05

-Node update telepathy flavor delimiter to <>

Update: 21 jun 2024 om 19:04

-update Node telepathy flavor text to use <> as a delimiter

Update: 9 jun 2024 om 8:20

replace "where X is" with more Sentinelsese "where X ="

Update: 2 jun 2024 om 19:53

-Haste's power will now work correctly when he is the Representative of Earth
-Haste's decision text now works better with Prototype Combat Mimic and Representative of Earth
-Bullet Time no longer prompts you to remove tokens if the pool is empty.
-Added a special string for Haste's speed pool to his character card (for Representative of Earth)
-Haste's base power now works correctly with Killing Time