Stellaris

Stellaris

Extra Ship Components NEXT
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Update: 11 Jan @ 9:04am

  • Add scripted variables to indicate that the mod is present.
  • Add Vengeance Sections Expanded and Kurosections Expanded support.
  • Update Chinese localisation.
  • Housekeeping for reactor and thruster components.

Update: 5 Jan @ 10:31am

Update: 5 Jan @ 7:44am

  • Add 'Dead Hand Switch: Kill Command' and 'Dead Hand Switch: Annihilate Command' aux components that mimic effects of Catalytic Bladded (damage enemy on death) for normal ships.
  • Add 'Dead Hand Switch: Repair Ally Command' and 'Dead Hand Switch: Support Ally Command' aux components that mimic effects of Restorative Enzymes (heal allied ship on death) for normal ships.
  • Add 'Nanite Reconstruciton Beam' aux component that allows ships to repair themselves by damaging enemies.

Update: 5 Dec, 2024 @ 12:53pm

  • Add biological components for all domesticated space fauna.
  • Add crystalline weapons for crystalline domesticated space fauna.
  • Add cloud lightning weapon for all domesticated space fauna.
  • Tweak ESC economic plan so that - hopefully - AI empires have enough food production to hatch space creatures.
  • Fix wrong upgrades_to for Juggernaut point defense.
  • Fix description of bio-material armor.

Update: 17 Nov, 2024 @ 9:59am

  • Small update to computers; now should break UI a bit less. Still not enough to make it really playable with NSC, though

Update: 29 Oct, 2024 @ 11:30am

  • Update for Stellaris 3.14

Update: 12 Sep, 2024 @ 9:45am

  • Updated for Cosmic Storms
  • Fix a bug that caused trigger event for Machine empires' psionics special project to fire more than once.
  • Update Chinese localisation.

Update: 11 Aug, 2024 @ 9:28am

  • Add cosmo_crisis_titan as valid ship_size for titan auras.
  • Dreadnought PLR support.

Update: 13 Jul, 2024 @ 2:18am

  • Fix missing Nanite Interdictor support.

Update: 21 May, 2024 @ 9:33am

  • Add archaeotech components control to mod menu