Space Engineers

Space Engineers

Nanite Control Facility v2.2(11) - Automated Construction
Mostrando 51-60 de 63 aportaciones
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Actualización: 28 JUL 2018 a las 11:17

-added PCU costs
-fixed upgrade module component order (now proper hack and functional lines)

Actualización: 28 JUL 2018 a las 7:01

-every nanite target is disable-able now

changes by Fank

Actualización: 27 JUL 2018 a las 17:42

-fixed copy paste issues
-fixed cleanup
-Try to remove from list fix
-changed factory sync logic

changes by Fank

Actualización: 27 JUL 2018 a las 14:30

-cleanup and logging fixes from Fank

Actualización: 27 JUL 2018 a las 3:04

-added a fix for nanites trying to build blocks out of range

Actualización: 16 FEB 2018 a las 14:45

-fixed settings load on world load - BAM5
-fixed some texture issues, and cleaned up textures folder
-adjusted beacon costs and build times
-fixed beacons working without being built - BAM5
-added github for posting issues https://github.com/nukeguard/NaniteConstructionSystem/issues

Actualización: 3 FEB 2018 a las 16:51

-fix for failed compilation for particle effects
-known issues: area beacon resets, assembler resets, mining hammer section stops animation when returning to visible range.

Actualización: 8 NOV 2017 a las 20:02

-see previous change note

Actualización: 24 OCT 2017 a las 18:11

-added a fix for null exception for MyAPIGateway.Utilities
-increased range on NUHOL to 800m from NCF, radius of 60m and doubled the depth.

Actualización: 10 SEP 2017 a las 14:57

-fixed workshop path for center model
-identified two errors in log, need to figure out what cause is and how to fix.