Sid Meier's Civilization VI

Sid Meier's Civilization VI

Automated Builders + Archaeologists Reloaded (New Frontier Pass)
Ergebnisse 1–10 von 12
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Update: 9. Mai 2021 um 6:56

Added Chinese translation. Thanks Dazz Aephiex!
Improved compatibility with mods changing unit availability.

Update: 29. Apr. 2021 um 1:47

Added custom conditions for Moai improvements.
Added "automate all" button.
Added unique improvements as a separate container in the settings panel.
Fixed another bug related to lumbermills on woods/rainforests.
Improved UI Refresh.

Update: 24. Mrz. 2021 um 1:55

Solved crashes for non-Gathering Storm games.

Update: 14. Mrz. 2021 um 9:36

Added check for flooded tiles.

Update: 14. Feb. 2021 um 6:45

Fixed another bug that prevented builders from replacing improvements.

Update: 3. Feb. 2021 um 6:19

Fixed bug that in some cases crashed the script during adjacency checks.

Update: 1. Feb. 2021 um 8:38

Fixed bug that prevented builders from replacing improvements.

Update: 30. Jan. 2021 um 16:34

Prevented builders from building industries (they have to be manually controlled).

Update: 27. Jan. 2021 um 13:12

Fixed bug that made the Mercantilism civic condition to also apply to woods instead of just rainforests.

Fixed bug that made the builder try building again the same improvement in some cases (e.g. undiscovered uranium on a wood plot improved with a lumber mill).

Update: 25. Jan. 2021 um 1:00

Fixed typo.