Sid Meier's Civilization VI

Sid Meier's Civilization VI

Automated Builders + Archaeologists Reloaded (New Frontier Pass)
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Update: 9 mei 2021 om 6:56

Added Chinese translation. Thanks Dazz Aephiex!
Improved compatibility with mods changing unit availability.

Update: 29 apr 2021 om 1:47

Added custom conditions for Moai improvements.
Added "automate all" button.
Added unique improvements as a separate container in the settings panel.
Fixed another bug related to lumbermills on woods/rainforests.
Improved UI Refresh.

Update: 24 mrt 2021 om 1:55

Solved crashes for non-Gathering Storm games.

Update: 14 mrt 2021 om 9:36

Added check for flooded tiles.

Update: 14 feb 2021 om 6:45

Fixed another bug that prevented builders from replacing improvements.

Update: 3 feb 2021 om 6:19

Fixed bug that in some cases crashed the script during adjacency checks.

Update: 1 feb 2021 om 8:38

Fixed bug that prevented builders from replacing improvements.

Update: 30 jan 2021 om 16:34

Prevented builders from building industries (they have to be manually controlled).

Update: 27 jan 2021 om 13:12

Fixed bug that made the Mercantilism civic condition to also apply to woods instead of just rainforests.

Fixed bug that made the builder try building again the same improvement in some cases (e.g. undiscovered uranium on a wood plot improved with a lumber mill).

Update: 25 jan 2021 om 1:00

Fixed typo.