Sid Meier's Civilization VI

Sid Meier's Civilization VI

Automated Builders + Archaeologists Reloaded (New Frontier Pass)
Menampilkan1-10 dari 12 kiriman
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Pembaruan: 9 Mei 2021 @ 6:56am

Added Chinese translation. Thanks Dazz Aephiex!
Improved compatibility with mods changing unit availability.

Pembaruan: 29 Apr 2021 @ 1:47am

Added custom conditions for Moai improvements.
Added "automate all" button.
Added unique improvements as a separate container in the settings panel.
Fixed another bug related to lumbermills on woods/rainforests.
Improved UI Refresh.

Pembaruan: 24 Mar 2021 @ 1:55am

Solved crashes for non-Gathering Storm games.

Pembaruan: 14 Mar 2021 @ 9:36am

Added check for flooded tiles.

Pembaruan: 14 Feb 2021 @ 6:45am

Fixed another bug that prevented builders from replacing improvements.

Pembaruan: 3 Feb 2021 @ 6:19am

Fixed bug that in some cases crashed the script during adjacency checks.

Pembaruan: 1 Feb 2021 @ 8:38am

Fixed bug that prevented builders from replacing improvements.

Pembaruan: 30 Jan 2021 @ 4:34pm

Prevented builders from building industries (they have to be manually controlled).

Pembaruan: 27 Jan 2021 @ 1:12pm

Fixed bug that made the Mercantilism civic condition to also apply to woods instead of just rainforests.

Fixed bug that made the builder try building again the same improvement in some cases (e.g. undiscovered uranium on a wood plot improved with a lumber mill).

Pembaruan: 25 Jan 2021 @ 1:00am

Fixed typo.