Left 4 Dead 2
Nick Sleeve Shadow Removal (Hands Fix)
Mostrando 1-5 de 5 aportaciones
Actualización: 24 MAY 2021 a las 1:32 a. m.

Post-TLS Update

  • Now uses the current TLS texture, so that now every custom retexture will now use the vanilla hand textures without conflict

Actualización: 18 ABR 2020 a las 9:40 p. m.

Version 2.2 of Nick's subfix

Features
  • Removed unused textures - Should decrease filesize from 23mb to 11mb

Actualización: 15 ABR 2020 a las 5:09 a. m.

Version 2.0 of Nick's subfix

Features
  • New model base - Using MrFunreal's SAM resource as base, Nick's viewmodel should now have a fully seperate hand texture and can now use custom retextures properly! (Gloves don't apply)

Actualización: 15 ABR 2020 a las 2:38 a. m.

Version 1.0b of Nick's subfix

Features
  • Hotfix - Rebuilt it again from scratch since it was causing some sort of flickering bugs from the world model. Hopefully it should be fixed

Actualización: 13 ABR 2020 a las 12:37 a. m.

Version 1.0 of Nick's subfix

Features
  • Shadow Removal - Removes the textured shadow on his hands, considering it's exposed. Model uses a separate texture so custom retextures will not work with this mod.