Tales of Maj'Eyal

Tales of Maj'Eyal

Stoic class
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Update: 12 Jun, 2016 @ 5:50pm

-Fixed Flexible Combat firing weapon swings with Draw Stance/Swallowtail Blade active
-Draw Stance/Swallowtail Blade now properly deactivate when disarmed
-Burning Soul's damage no longer scales with weapon power
-Revamped Accelerating Gale
--Cooldown reduced to 24
--No longer increases speed on turns you don't evade
--Secondary buff duration set to 3
--Now grants a chance to evade all damage based on your Defense
--No longer instant, but grants 100% evasion for the turn you use it

Update: 7 Jun, 2016 @ 12:09am

-Fixed a bug with Concentrate

Update: 27 May, 2016 @ 12:02am

-Fixed attached tinkers being erased/duplicated when switching artifact sword stances
-Fixed a crash caused by expecting superloads to work as intended, hopefully
-Fixed Watchful Eye permanently altering stats, possibly

Update: 11 Apr, 2016 @ 2:41pm

-Fixed level requirements and stance configuration of Boreal Arts
-Moved Willpower scaling on Watchful Eye to the minimum bonus

Update: 7 Apr, 2016 @ 2:49am

-Fixed hasDualWeapon() superload not recieving parameters, breaking Temporal Warden swapping
-Burning Soul can no longer crit and has had its weapon scaling reduced, hopefully eliminating the 1500 damage/turn burns and 6000+ Shimmering Blade hits it was responsible for
-Reduced Focus cost of Watchful Eye and Cold Stare
-Draconic Flash has a higher chance to knock back targets, loses less damage when striking multiple times, and had its targetting tweaked to make it multihit more reliably

Update: 14 Mar, 2016 @ 2:55pm

-Fixed Umbral Arts damage resistance
-Fixed Demon Fang hitting too many targets when charged

Update: 11 Mar, 2016 @ 11:49pm

-Fixed Focus talents being usable when empty due to 1.4.6 bugfix
-Fixed not being able to apply injectors or generators with Blindsight active

Update: 7 Mar, 2016 @ 1:27am

-Fixed Weapon Training upvalue error

Update: 6 Mar, 2016 @ 7:58pm

-Stoics start knowing Strikethrough in addition to their previous talents, and get an extra generic point to start as well
-Reduced Antler Toss cooldown
-Ripper Blast now slows enemy movement speed
-Projection talents now have a base damage value, increasing their effectiveness early in the game
-Fixed projected AOE talents dealing double damage to every enemy in their effect after it hits something with Counterstrike
-Blade Grasp no longer requires a breakpoint investment or Focus to trigger automatically
-Fix Lua error on Shellbust Stab
-Reduced Focus cost of Shellbust Stab
-Stopped Algid Rage/Bloody Maelstrom self-freezing

Update: 1 Mar, 2016 @ 12:58am

-Fixed error when autofiring Draw Stance