Tales of Maj'Eyal

Tales of Maj'Eyal

37 ratings
Stoic class
   
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25 Nov, 2013 @ 12:43pm
12 Jun, 2016 @ 10:50am
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Stoic class

Description
Stoics are a warrior subclass inspired by the Samurai from Hengband.[en.osdn.jp] A melee class with a wide variety of specialized combat techniques, they require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained.

Stoics are warriors who dedicate their lives to mastering countless secret techniques.
Their wide variety of abilities allows them to fight their way out of any situation.
However, in order to fight at full effectiveness, they must first focus and steel themselves against the battle to come.
Exceptionally skilled Stoics are said to infuse their attacks with elemental powers to create radical new fighting styles.
34 Comments
kyho78 2 Oct, 2018 @ 12:12pm 
I really like your mod. I want to point out that when using Demon Fang and Ripper blast I get a lua error message. I do not have your commando mod installed though. so no conflict there.
*Yuki* 20 Mar, 2018 @ 11:36am 
You need to rename them to "Stand", so - it will be Jojo reference :emofdr:
Tourfaint 4 Dec, 2017 @ 9:39am 
Love the class, but you have to disable it when playing temporal warden, it break blade weaving somehow
Kazeck 22 Jun, 2017 @ 4:25am 
I keep getting an error whenever I use concentrate more than once.

Lua Error: /engine/interace/actortalents.lua:322: /engine/interace/actortalents.lua:295:/engine/interace/actortalents.lua:162: /data-stoic/effects.lua:25: Attempt to index global 'eff' (a nil value)

It may have something to do with me using minimalist UI, I'm not sure if you need more it's an easily reproduceable bug for me, it has no real effect on gameplay, other than it continuously coming up whenever I use concentrate.

Thanks by the way Copinski for updating the best class mod for ToME.
Arc 9 Apr, 2017 @ 2:29pm 
Seems this was breaking blade weaving talents switching weapons for temporal warden.
Josi 15 Nov, 2016 @ 5:04am 
Is there any chance of seeing this class being added to vanilla ToME?
It truly feels like one of the best designed and balanced classes this game has to offer.
one thousand kisses  [author] 6 Jun, 2016 @ 5:11pm 
Sorry, that was a bug that would have been caught if I had spent more than ten seconds testing the previous release. Just posted a fix.
Tourfaint 6 Jun, 2016 @ 8:09am 
I would love to see this mod updated, cause it's broken for me this patch. this is one of my favourite modded classes, i love the flavor of it!
Eventide Rider 19 Jan, 2016 @ 7:16pm 
I thoroughly enjoy this class so far except for two things: Focus is hard to build up for a battle before getting killed. And there seems to be a bit too many actives. Off the top of my head, some sort of Battle Furvor passive could remedy the focus problem. The passive could be as simple as an automatic, but lesser, use of the Concentration skill each time you hit a new target. Perhaps it causes you to apply a status effect on the target when you deal or take damage that doesn't allow you to gain focus from them again till it's over. It could also require a period of not taking damage to activate. The 'many actives' thing, I feel is just a matter of dropping ones that don't fit very well or could be mixed together. The action economy hurts at times. Alternatively, could add a method of reducing all skills' speed.
one thousand kisses  [author] 29 Oct, 2015 @ 4:30pm 
Draw Stance will likely always suffer from the same problem as Shield Wall in that it trivializes the early game due to most of the enemies pre-Daikara being melee-oriented and having no way to get around a player stacking armor/defense. I never got around to adding a penalty when I removed the requirement to use a one-handed weapon, so now activating it with a two-hander reduces your melee multiplier by 25%. This should help when enemies get it somewhat because they'll always have greatswords.