RimWorld
Alpha Biomes
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Mis à jour le : 27 juin 2022 à 8h42

v2.8:

- Added: new biome, the Idyllic meadows. A lush meadow of giant flowers. A super easy biome that provides tons of resources and few predators.
- Added: new biome, the Miasmic Mangrove: a dangerous tropical biome full of debilitating diseases.
- Tweak: Biome difficulty now colour coded and explained when you select biomes on the world map
- Tweak: Spores allergy is just called allergy now, as it can appear in ocular forest too. Same for animal version
- Tweak: Mechanoid intrusion's soil on cracked metal now has the soil tag, for compat reasons
- Tweak: Code now using DefOfs instead of defName string comparisons everywhere
- Fix: Mycotic jungle always appeared with an uppercase J

Mis à jour le : 4 nov. 2021 à 0h55

v2.705:

Decreased radius shown by the giant gamma to 6
Decreased light levels in the Forsaken Crags to 0.34 to see if this works with the Darkness meme

Mis à jour le : 2 nov. 2021 à 3h25

v2.704:

Added a light radius to the Giant Gamma plant to show where plants can grow around it

Mis à jour le : 20 sept. 2021 à 11h33


v2.703:

Made the Pyroclastic Conflagration regain the permanent heatwave if it somehow loses it

Mis à jour le : 20 sept. 2021 à 8h22


v2.702:

Added a bunch of texture variations for several plants

Mis à jour le : 14 sept. 2021 à 23h29


v2.701:

Added armor defense stats to red wood
Added new BeautyOutdoors tags to all terrains in the mod

Mis à jour le : 1 sept. 2021 à 23h25


v2.7:

Retextured all the plants in the mod. They are all now using vector graphics, which should look less blurry. Also retextured some of the items such as mushrooms
Revamped exotic materials: materials from Alpha Biomes can now be used again in almost any buildable, from any mod, as long as it uses stuffable mechanics. Conversely, exotic doors, walls and columns found in the Alpha Biomes architect tab are still available, but only buildable using exotic materials. They are more expensive to build than normal counterparts but offer some kind of bonus (explained on their descriptions). Added code so exotic material doesn't appear in ruins on map creation. Exotic material floors will now all appear on the Floors architect tab
Added commonality sliders for each individual biome, which can be accessed in mod options
Lava mechanics in the Pyroclastic Conflagration tweaked: the lava will now not cause pawns to burn and freeze in place, as RimWorld's AI can't handle this. The biome now works by creating a permanent heat wave on map creation that will increase the tile's temperature by 30ºC, so heatstroke and acid rain are the main threats in the biome, instead of fire
All mushrooms in the mod should now work with Ideology's mushroom eating precepts
Ocular Forest will now not produce negative moods if using Alpha Animals Biological Corruptors meme
Ocular trees will now increase the mood of followers of Alpha Animals Biological Corruptors meme
Forsaken Crags will now not produce negative moods for colonies with the Darklight (Preferred) precept
All exotic smelters have been consolidated into a single one (this will cause a bunch of red errors on startup if you have propane lakes or tar pits smelters on the map, and the smelter will vanish. Just ignore them)
Toned down saturation of the Gelatinous Superorganism
Toned down saturation of the Pyroclastic Conflagration
All references to "alien" things removed, unless it was meant as "strange"
Reduced commonality of spores allergy in the Ocular Forest to 50%
uiIconScale of the alien compliance center reduced so it fits on the box
Propane fueled stove now consumes 1/4th of the fuel
Propane heater now consumes less fuel (and actually consumes it!), specially if configured properly by the player
Crystal flowers now not listed as growable since they couldn't be planted in a grow zone due to low temperatures
All plants in the Pyroclastic Conflagration now resist much higher temperatures

Mis à jour le : 8 juil. 2021 à 2h22


v2.601:

The Transparent shader is somehow busted in 1.3, so I'm changing the slimy trees and plants to be non-transparent until I can draw proper replacements

Mis à jour le : 5 juil. 2021 à 8h44


v2.6:

Updated for RimWorld 1.3 beta

Mis à jour le : 23 mai 2021 à 4h33


v2.504:

Removed glowing from mushrooms in the Mycotic Jungle because vanilla game glow grid is laggy
Added a warning to the Forsaken Crags for the same reason