RimWorld

RimWorld

Alpha Biomes
2,895 Comments
Draylynn 8 minutes ago 
...Those landmarks actually make me want to leave my base. There's soo many... Ohh, what's that one... [Sends caravan]
Bosh 59 minutes ago 
Is it intentional for luminescent trees to not give off any light?
Sarg Bjornson  [author] 1 hour ago 
<3
Monochrome 1 hour ago 
You've outdone yourself with the landmarks Sarg, these are very cool.
Xean 3 hours ago 
Sounds like a good idea! Oh and by the way while I'm here, I noticed if you build asphalt bridge over tar pit and then remove it via remove floor, it replaces it with sand instead of the original tar
Sarg Bjornson  [author] 3 hours ago 
It's possible I deleted it with the update. I'll add a machine that auto outputs the converted chemfuel
Xean 3 hours ago 
I just checked again, spawned a fresh world and gave myself the tech and machinery with devmode. There's no propane to chemfuel bill in the refinery. The Hexagel and uranium stuff is there but not propane refinment
Sarg Bjornson  [author] 7 hours ago 
@Xean: biofuel refinery
Sarg Bjornson  [author] 7 hours ago 
@Mildnight: uh... no, it's there
Dizzy 7 hours ago 
ok uh. after playing long enough with phoebe the error is happening again...
Xean 11 hours ago 
How is Propane converted into Chemfuel? The item description says it can be but I dont see any machines capable of it
Mildnight 11 hours ago 
I do like that smart Odyssey is included in this, but right now it seems to be missing the mod setting options that smart Odyssey has (not possible to set global multipliers for features or specific % in alpha biomes mod setting, but can in smart Odyssey). Them being incompatible means that having alpha biomes on makes it impossible to tweak those at the moment (I'm not seeing them in the config txt file either)
RBM 14 hours ago 
@Dizzy omg, I thought it was an incompatibility on my end, I narrowed it down to Alpha Biomes too, but I never play the other storytellers so didn't noticed this being only with Randy. I wasted the whole day trying to figure it out too
Dizzy 15 hours ago 
hi sarg got another bug for you
this one drove me fucking insane for probably the same reason it was never caught in testing: it ONLY happens if your storyteller is set to randy. load up a dev quicktest with only alpha biomes active. phoebe and cass are fine, but once you switch to randy the errors start popping up every few seconds. i changed cass' StorytellerCompProperties_Disease/minDaysPassed to 0 and it started happening with her, too, so that's your culprit.

https://gist.github.com/HugsLibRecordKeeper/53599714c76312b45fbc7baa4ba75bdb
This_Guy 23 hours ago 
Hey, Sarg Bjornson? Why are you so goated?
GapeHole 11 Jul @ 7:31am 
goated
Insane Beard 11 Jul @ 7:28am 
My autism and I both thank you for this timely update, good sir.
SalSalvador13 11 Jul @ 7:27am 
Sarg be dilligant as fuck ngl
Dizzy 11 Jul @ 7:12am 
thank u sarg
Sarg Bjornson  [author] 11 Jul @ 7:10am 
v5.1:

The real 1.6 update:

Whole Smart Odyssey mod is included in this mod. This means visual tile mutators and mod options for Odyssey. Smart Odyssey standalone will be released as soon as possible
Added compatibility with Odyssey fishing for all biomes
Added a LOT of landmarks and tile mutators, some specific to Alpha Biomes, some general
Added 4 mutator-specific biome buildings. More will come
If Odyssey is installed, the Pyroclastic Conflagration will use many of the Odyssey features, plus the Odyssey lava
Insane Beard 11 Jul @ 6:05am 
>Relax, take a deep breath
Well I never!
Ribera 11 Jul @ 3:47am 
Also if i can ask here, what about whole atmosphere system? Dubwise in his abandoned MarsX mod, had pretty complex system, do you want also create something complex ?
Ribera 11 Jul @ 3:38am 
New biomes, like moons or without atmosphere are planned?
Sarg Bjornson  [author] 11 Jul @ 3:14am 
Relax, take a deep breath
Insane Beard 11 Jul @ 2:53am 
Hey Sarg, thanks a ton for all your mods! I wonder if it`s OK to run this mod with Odyssey (compat-wise; I figure you may have some insight into the underlying mechanics of Odyssey code and maybe even patched for them as Oskar et al did) or if it`s best to postpone until you`d had a chance to adapt the mod? I am particularly worried about the Pyroclastic biome and it`s bootleg (sorry) lava terrain.
Droider 10 Jul @ 6:22pm 
yes, the pillars. compared to regular pillars i dont see a border of how far it allows roofs
GoofyGuy73 10 Jul @ 4:34pm 
BRO WHAT DID YOU DO TO THE OCULAR TREES WTF THEY ARE GENUINELY CURSED NOW
Meefreese 10 Jul @ 3:09am 
Hey sarg, no ghost-bug reports or a log. Just wanted say thanks for your awesome mods n give some apreciation. :AHHDHOMINID: Cant wait to see what you got cooking up, and i hope you have a pleasent day.
Sarg Bjornson  [author] 9 Jul @ 11:12pm 
What border? Pillars? You mean columns?
Droider 9 Jul @ 6:26pm 
how do exotic pillars work? i dont see a border for it.
Lwfii 9 Jul @ 10:22am 
That's exciting! Thank you and good luck, your mods are the best
Sarg Bjornson  [author] 9 Jul @ 10:12am 
Not only it isn't a non-issue, but I have a LOT of fresh content planned for it
Lwfii 9 Jul @ 10:08am 
Hey Sarg! I'm wondering if something will happen to some of the biomes with Odyssey DLC since there's a ton of thematic overlap (like the mushroom biomes) or if it's a non-issue
Sarg Bjornson  [author] 8 Jul @ 11:11pm 
Oh ohhhh, is this a guessing game?? Let's see...

You can't play because.... you don't have RimWorld installed!

No noooo, is it because...

You don't have a computer!
doeulas 8 Jul @ 7:28pm 
I cant play on any Pyroclastic Conflagration on 1.6
Sarg Bjornson  [author] 2 Jul @ 10:51pm 
No logs, can't help
BCS 2 Jul @ 9:57pm 
Getting an error that it can't load AB_SlimyFern in base resources
Sarg Bjornson  [author] 2 Jul @ 11:06am 
Uh... nothing?
koraidonfan19 2 Jul @ 11:05am 
What happened to Pyroclastic Conflagration?
miyani-ce 28 Jun @ 3:10am 
hi sarg!!!
Dizzy 28 Jun @ 2:20am 
hi sarg
RagingFlower 27 Jun @ 3:48pm 
"Alot more will come with Odyssey" - Oh hell yeah.
Sarg Bjornson  [author] 27 Jun @ 1:49am 
"The Alpha Team" *sobs*
CryptoTest 27 Jun @ 1:28am 
I have absolutely nothing but respect for the Alpha team and the uphill battle you have ahead of you. Patching out obsidian entirely before Odyssey adds it back, figuring out animal distributions with all the new biomes and landforms to come, sorting out your lava with the new official lava. Godspeed, you beautiful modders. Godspeed.
FierceStatue12 26 Jun @ 6:50am 
The Ocular Forest is great for a Horaxian/Cult playthrough.
Sarg Bjornson  [author] 24 Jun @ 11:32pm 
Oh you'll see
Gerewoatle 24 Jun @ 11:31pm 
Oh damn, this is gonna be a lot of fun to use with Odyssey.
Sarg Bjornson  [author] 24 Jun @ 11:23pm 
- Retextured: Crystal flowers
- Retextured: Ocular trees
- Retextured: mushroom stalks and the agaricus domecap
- Retextured: All plants in the Gelatinous Superorganism
- Retextured: a lot of the terrains that had too much color saturation
- Tweak: heavily toned down the saturation of the ocular forest, its rock and its water
- Tweak: Crystal flowers now use the temperature limitations present in base game
- Tweak: Mudstone is now much lighter
- Tweak: Considerably reduced the virulence of diseases in the Miasmic Mangrove
- Assorted fixes for the rum barrel and its ritual
- Mod options to change number of max memes and such no longer require game reload
- A LOT MORE will come with Odyssey!!
Sarg Bjornson  [author] 24 Jun @ 11:23pm 
v5.0:

- Updated to RimWorld 1.6
- Big tweak: there is no longer an architect menu for this mod. Instead, you'll find a "Biome buildings" button under Furniture, and this open up a menu to build biome specific buildings
- Added: Propane net for the Propane Lakes. You can now build pipes, machines that use the propane, defensive turrets, etc
- Removed: Intermediate products, such as crystalline matrix, alcyonite ingots and processed resin. Accordingly, removed the exotic smelter. Building biome buildings is now more straightforward
- Added: Variation for Firevine Trees and Jungle Trees
- Added: Advanced alcyionite solar panels if you have VFE Power
- Added: Slime compressor biome building for the gelatinous superorganism
- Added: Shackled gamma biome building for the Forsaken crags
- Added: Compacted sand terrain for the Gallatross Graveyard
Sarg Bjornson  [author] 22 Jun @ 10:41pm 
Depends on the plant