RimWorld
CyberNet
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Mis à jour le : 2 juin 2020 à 13h45

Turn off Harmony debug mode.

Mis à jour le : 2 juin 2020 à 13h43

Rewrote the patch which applies the skill decay multiplier as a transpiler, for better compatibility.

Mis à jour le : 16 avr. 2020 à 14h47

Added a setting that controls whether prosthetics connect off-map or not. This setting can be changed at any time, but prosthetics have to be on a map with a functioning network to connect properly first.
Prosthetics now connect properly upon loading a save and no longer have to tick through disconnected before working again.

Mis à jour le : 15 avr. 2020 à 17h40

Improved performance of networked prosthetics.

Mis à jour le : 14 mars 2020 à 16h07

Simultaneous update with the new GlitterNet update.

Added a CyberNet panel for the new GlitterNet interface.
Migrated RhinoHide skin to use the new damage factor stat, which should improve compatibility.
Various fixes, refactorings, typo fixes, ect.

Mis à jour le : 27 févr. 2020 à 19h12

Fixed broken Harmony patch caused by latest hotfix (You said you didn't break any mods, Tynan!).

Mis à jour le : 25 févr. 2020 à 10h13

Fixed various harmless XML errors.

Mis à jour le : 25 févr. 2020 à 9h37

Removed extra files.

Mis à jour le : 25 févr. 2020 à 8h01

Updated for v1.1.

This is a very quick update, only ensuring that the minimum functionality is present! There may be bugs, broken things, and other oddities. Once HugsLib has been stabilized for v1.1, I'll be putting together some better updates for v1.1.

This also means that CyberNet for v1.0 will no longer be maintained, so any new content, bug fixes, or other updates will be for v1.1 only.

Mis à jour le : 2 déc. 2019 à 22h54

Fixed a bug where installing brain implants into prisoners would cause an error.