RimWorld
CyberNet
Mostrando 21-30 de 43 aportaciones
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Actualización: 2 JUN 2020 a las 1:45 p. m.

Turn off Harmony debug mode.

Actualización: 2 JUN 2020 a las 1:43 p. m.

Rewrote the patch which applies the skill decay multiplier as a transpiler, for better compatibility.

Actualización: 16 ABR 2020 a las 2:47 p. m.

Added a setting that controls whether prosthetics connect off-map or not. This setting can be changed at any time, but prosthetics have to be on a map with a functioning network to connect properly first.
Prosthetics now connect properly upon loading a save and no longer have to tick through disconnected before working again.

Actualización: 15 ABR 2020 a las 5:40 p. m.

Improved performance of networked prosthetics.

Actualización: 14 MAR 2020 a las 4:07 p. m.

Simultaneous update with the new GlitterNet update.

Added a CyberNet panel for the new GlitterNet interface.
Migrated RhinoHide skin to use the new damage factor stat, which should improve compatibility.
Various fixes, refactorings, typo fixes, ect.

Actualización: 27 FEB 2020 a las 7:12 p. m.

Fixed broken Harmony patch caused by latest hotfix (You said you didn't break any mods, Tynan!).

Actualización: 25 FEB 2020 a las 10:13 a. m.

Fixed various harmless XML errors.

Actualización: 25 FEB 2020 a las 9:37 a. m.

Removed extra files.

Actualización: 25 FEB 2020 a las 8:01 a. m.

Updated for v1.1.

This is a very quick update, only ensuring that the minimum functionality is present! There may be bugs, broken things, and other oddities. Once HugsLib has been stabilized for v1.1, I'll be putting together some better updates for v1.1.

This also means that CyberNet for v1.0 will no longer be maintained, so any new content, bug fixes, or other updates will be for v1.1 only.

Actualización: 2 DIC 2019 a las 10:54 p. m.

Fixed a bug where installing brain implants into prisoners would cause an error.