Dota 2
Dota 12v12
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Update: 22 Jun @ 8:08am

2.8.0.7
• Fix (stable)

Update: 22 Jun @ 8:01am

2.8.0.6
• Temp test 10v10 (again)

Update: 22 Jun @ 7:10am

2.8.0.5
• Replaced couriers with global shop
• Added a purchase cooldown for Enchanted Mango, Tango and Faerie Fire

Update: 21 Jun @ 11:22am

2.8.0.4
• Fixed endgame stats

Update: 21 Jun @ 10:35am

2.8.0.3
• Fixed the perk menu not being updated after unlocking a basic/golden boost

Update: 21 Jun @ 8:57am

2.8.0.2
• Debug and fixed infinity games

Update: 21 Jun @ 8:17am

2.8.0.1
• Attempt to fix the Ancient getting stuck at 5hp
• Fixed Neutral Item timings
• Decreased gpm by 25%

Update: 21 Jun @ 7:08am

2.8.0.0
• After nearly a month of daily tests and frustration, 12v12 is back!
• In order to find the source of the game's issues post 7.39 (mainly the horribly annoying stuttering), we had to break it down piece by piece, and then rebuild it the same way
• 12v12 has been remade from the ground up
• What does this mean for you? Mainly two things: We are back to 12v12 (no more 10v10); and MMR team shuffle is back
• Because of this complete remake, some less-used in-game stuff you were used to might still be missing, such as in-game feedback (dev chat), or some anti-troll features. Those will be added back to the game soon-ish, as we continue to work on it
• You might also experience some issues with localization/tooltips, or new bugs we didn't have before. Report those, and they will be dealt with.
• The penalty bug, which affects every arcade game, still exists, and still requires that we disconnect the entire dire team when the match starts, forcing them to reconnect. We have a small hope this inconvenience might be fixed in the future, but no promises
• That's all. Thank you for your patience, this has been a long and painful stretch. Welcome back, have fun!

Update: 18 Jun @ 10:28pm

2.7.2.4
• Fixed some custom ultimates being leveled like basic abilities

Update: 2 Jun @ 2:40pm

2.7.2.3
• Rollback (bugs with teams shuffle)