Dota 2
Dota 12v12
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更新: 6月22日 @ 10時13分

2.8.0.8
• Test performance fix #24

更新: 6月22日 @ 8時08分

2.8.0.7
• Fix (stable)

更新: 6月22日 @ 8時01分

2.8.0.6
• Temp test 10v10 (again)

更新: 6月22日 @ 7時10分

2.8.0.5
• Replaced couriers with global shop
• Added a purchase cooldown for Enchanted Mango, Tango and Faerie Fire

更新: 6月21日 @ 11時22分

2.8.0.4
• Fixed endgame stats

更新: 6月21日 @ 10時35分

2.8.0.3
• Fixed the perk menu not being updated after unlocking a basic/golden boost

更新: 6月21日 @ 8時57分

2.8.0.2
• Debug and fixed infinity games

更新: 6月21日 @ 8時17分

2.8.0.1
• Attempt to fix the Ancient getting stuck at 5hp
• Fixed Neutral Item timings
• Decreased gpm by 25%

更新: 6月21日 @ 7時08分

2.8.0.0
• After nearly a month of daily tests and frustration, 12v12 is back!
• In order to find the source of the game's issues post 7.39 (mainly the horribly annoying stuttering), we had to break it down piece by piece, and then rebuild it the same way
• 12v12 has been remade from the ground up
• What does this mean for you? Mainly two things: We are back to 12v12 (no more 10v10); and MMR team shuffle is back
• Because of this complete remake, some less-used in-game stuff you were used to might still be missing, such as in-game feedback (dev chat), or some anti-troll features. Those will be added back to the game soon-ish, as we continue to work on it
• You might also experience some issues with localization/tooltips, or new bugs we didn't have before. Report those, and they will be dealt with.
• The penalty bug, which affects every arcade game, still exists, and still requires that we disconnect the entire dire team when the match starts, forcing them to reconnect. We have a small hope this inconvenience might be fixed in the future, but no promises
• That's all. Thank you for your patience, this has been a long and painful stretch. Welcome back, have fun!

更新: 6月18日 @ 22時28分

2.7.2.4
• Fixed some custom ultimates being leveled like basic abilities