Left 4 Dead 2

Left 4 Dead 2

2050 (Incomplete)
Visar 11–20 av 24 poster
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Uppdatering: 25 feb, 2019 @ 18:40

Huge update.

---Completed Map 3. It's not 100% complete, there are optimization and nav mesh issues I have to deal with, but for now it functions. I hauled to get this out to you guys since I felt like I let you down without updating 2050 for around months.

---Minor changes to Map 1. Hopefully improved direction to help the survivors know where they are going. Also, other minor changes were added.

---Minor changes to Map 2 are coming out, including a nice easter egg, but it takes an extremely long time to compile, so when I get the time to compile it I'll update the workshop page.

Uppdatering: 9 dec, 2018 @ 21:17

Brand new smooth intro camera for Map 1.

Various improvements to Map 1 and 3.

Uppdatering: 13 nov, 2018 @ 22:18

Added some gorgeous blend textures in the beginning of Map 3.

Uppdatering: 7 nov, 2018 @ 17:06

Map 2 - Significantly updated the visuals towards the end, added cubemaps.

Map 3 - Added more parts of the map.

Uppdatering: 27 okt, 2018 @ 20:08

Fixed a major bug in map 3 where the skybox collided with the map making it impossible to continue without noclipping. Also added some stuff to map 3.

Uppdatering: 13 okt, 2018 @ 15:59

Major updates in Map 3.

Uppdatering: 7 okt, 2018 @ 8:57

Updated the cubemaps on Map 2.

Uppdatering: 3 okt, 2018 @ 20:17

Updated Map 3 so you could start right on it rather than having to play a prior map for you to spawn properly.

Uppdatering: 29 sep, 2018 @ 18:31

Updated Sewers. (Map 2)

Made it easier to know where you're going, removed the game crashing easter egg.

Uppdatering: 27 sep, 2018 @ 20:23

Updated Map 3.