Left 4 Dead 2
2050 (Incomplete)
Mostrando 11-20 de 24 aportaciones
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Actualización: 25 FEB 2019 a las 18:40

Huge update.

---Completed Map 3. It's not 100% complete, there are optimization and nav mesh issues I have to deal with, but for now it functions. I hauled to get this out to you guys since I felt like I let you down without updating 2050 for around months.

---Minor changes to Map 1. Hopefully improved direction to help the survivors know where they are going. Also, other minor changes were added.

---Minor changes to Map 2 are coming out, including a nice easter egg, but it takes an extremely long time to compile, so when I get the time to compile it I'll update the workshop page.

Actualización: 9 DIC 2018 a las 21:17

Brand new smooth intro camera for Map 1.

Various improvements to Map 1 and 3.

Actualización: 13 NOV 2018 a las 22:18

Added some gorgeous blend textures in the beginning of Map 3.

Actualización: 7 NOV 2018 a las 17:06

Map 2 - Significantly updated the visuals towards the end, added cubemaps.

Map 3 - Added more parts of the map.

Actualización: 27 OCT 2018 a las 20:08

Fixed a major bug in map 3 where the skybox collided with the map making it impossible to continue without noclipping. Also added some stuff to map 3.

Actualización: 13 OCT 2018 a las 15:59

Major updates in Map 3.

Actualización: 7 OCT 2018 a las 8:57

Updated the cubemaps on Map 2.

Actualización: 3 OCT 2018 a las 20:17

Updated Map 3 so you could start right on it rather than having to play a prior map for you to spawn properly.

Actualización: 29 SEP 2018 a las 18:31

Updated Sewers. (Map 2)

Made it easier to know where you're going, removed the game crashing easter egg.

Actualización: 27 SEP 2018 a las 20:23

Updated Map 3.