RimWorld

RimWorld

1,658 ratings
Dark Ages : Beasts and Monsters
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Mod, 1.5, 1.6
File Size
Posted
Updated
9.047 MB
28 Apr @ 10:05am
10 Nov @ 5:15am
43 Change Notes ( view )

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Dark Ages : Beasts and Monsters

Description


A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim. I have tried to make them fit amongst other vanilla-like animals to the best of my abilities and i certainly hope that you will enjoy them.

This mod has been partially tested in a proper playthrough, so some stats may be off, some critters might be underpowered. Let me know in the comments if you find something that i may have missed.

Consider liking and subscribing, it helps me grow and is really appreciated!



























Q: Can you add this mod in a non-medieval playthrough ?
A: Of course, they'll just be a bit less threatening. But nothing is tech restricted.

Q: Can i add it in my current game ?
A: It should not be problematic. Tho i advise against as some features won't be present like the bearded troll hunting behaviors and the such.

Q: Will you add more to the mod ?
A: Yes, in time.

Q: What can i do with the petrifying gland ?
A: Nothing for now.

Q: How can i properly report an issue ?
A: Be sure to explain what happened properly and send a log.

Q: Somethingsomething CE ?
A: I am not responsible for anything CE, anything CE is on CE.


Q: Why is there an owlbear and why is it named taraal here ?
A: It is a re-used asset from past-me as i didn't really want to leave it in the dust, however i didn't really feel like giving it the D&D name so i went for this. (Don't sue me Wizard of the coast)








Sir Van for most of the art, concepts and such
RedMattis & Alite for the big bulk of the c# invovled.
Elseud for texture-work, XML and the peer-reviewing of most descriptions as well as some minor help on the c#.
Visandar for several sketches as well as some of the designs re-used in this mod.
Sovereign for helping out for sounds extraction.
You for reading all of that, be sure to give the others above some love !

Extra credits

Zhak for commissioning the Red-horned larpah and Karabal
Draegon for commissioning the Rock troll
Helixien for commissioning the Owlcats

And hopefully i did not miss anyone.

Crestel sounds are owned by CD Projekt RED and i do not claim any sort of ownership over them.


Mods used in the preview

Medieval Overhaul
Regrowth Retextures
Rebuild: Doors and corners
Clean Textures

[ko-fi.com]

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

Rimworld is owned by Tynan Sylvester
Popular Discussions View All (6)
85
17 Nov @ 2:43pm
PINNED: Suggestions
Sir Van
1
4 May @ 2:07pm
Excellent mod
perl
0
4 Nov @ 9:40pm
Mod Interaction Clash
Queen of Clubs
458 Comments
Sir Van  [author] 17 Nov @ 2:38pm 
@Mari Gaming Sure, altho i won't incorporate it into the mod itself

@Sorcia :praisesun:
Sorcia 16 Nov @ 11:09am 
This mod is ♥♥♥♥♥♥ awesome. How does this not higher in the DLs?
Mari Gaming 15 Nov @ 4:03am 
would i be allowed to publish a ce patch for your mod?
The Dutchman 14 Nov @ 3:55pm 
@Caphalor 21 The nestbed icon looks like an open field. Only on coasts
The Dutchman 14 Nov @ 3:53pm 
Yes its up to the CE devs to fix it. Nobody else
Mondo 12 Nov @ 2:38pm 
Don't bother with CE. This is a really cool mod but the predators are basically unkillable. CE devs need to update their patch completely.
KurtHussein 11 Nov @ 5:22am 
Soo, it seems like indeed Beasts and Monsters no longer works with CE. But if you install Phrak patch it seems to work again. But if you'll have time I would be glad for you to check report anyway. Sorry for bothering!
KurtHussein 11 Nov @ 4:35am 
And btw the only problem I had with CE is phrak ranged attack isn't patched so I just disabled them
KurtHussein 11 Nov @ 4:26am 
Okay I will try, though I was playing Beasts and Monsters with CE before.
Sir Van  [author] 11 Nov @ 4:05am 
@KurtHussein Do note that last i heard the mod isn't fully compatible with CE. A lot of animals aren't properly patched

We'll have a look at the log later on, but do try without CE just to be sure