RimWorld

RimWorld

1,845 ratings
ReBuild: Doors and Corners
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Mod, 1.5, 1.6
File Size
Posted
Updated
20.520 MB
6 Jun, 2024 @ 10:07pm
8 Jul @ 11:33pm
20 Change Notes ( view )

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ReBuild: Doors and Corners

In 1 collection by Helixien
Helixiens Creations
14 items
Description
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You can see all changes in the changelog tab!

Current mod version: 1.2-Miller-rev4


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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Popular Discussions View All (6)
4
27 Apr @ 4:33pm
Cell walls - Bug or Feature?
HighFlyer96
2
31 Dec, 2024 @ 7:41pm
Rustic Walls Missing
Ωats
2
5 Jul, 2024 @ 2:26am
the doors make noise
Sulya Sparrow
811 Comments
Knuti 9 hours ago 
Hi @Helixien there seems to be an issue with VE Temperature...

'Exception loading def from file Buildings_Temperature.xml: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
Parameter name: node
[Ref DEE60F92]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <fcfab19af5d14a608a65ebd77f29482f>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)'
Deon ☣ 9 hours ago 
Thank you for sharing with the community, you are awesome.
Helixien  [author] 22 hours ago 
yeah will be fixed today in the Odyssey content drop.
The Master 10 Jul @ 7:43pm 
Just adding to the pile that bridges are currently broken due to this mod
Punkt 9 Jul @ 3:20pm 
same here, needs a fix
CrabSquid 9 Jul @ 12:07pm 
@Calidus I have the exact same issue! The log complains about RB_AnyWater causing dublicate affordances
RAD EMERALD 9 Jul @ 8:10am 
THANK DUDE!
Calidus 9 Jul @ 5:31am 
for 1.5 I have found a bug: now it’s impossible to build a bridge on any water tiles
Helixien  [author] 8 Jul @ 11:34pm 
@Giggles: Depends on how Ludeon decided to make those diagonal ship wall,s
Giggles 7 Jul @ 6:01pm 
Any plans on eventually making your own take on diagonal walls?