RimWorld

RimWorld

Dark Ages : Beasts and Monsters
458 Comments
Sir Van  [author] 17 Nov @ 2:38pm 
@Mari Gaming Sure, altho i won't incorporate it into the mod itself

@Sorcia :praisesun:
Sorcia 16 Nov @ 11:09am 
This mod is ♥♥♥♥♥♥ awesome. How does this not higher in the DLs?
Mari Gaming 15 Nov @ 4:03am 
would i be allowed to publish a ce patch for your mod?
The Dutchman 14 Nov @ 3:55pm 
@Caphalor 21 The nestbed icon looks like an open field. Only on coasts
The Dutchman 14 Nov @ 3:53pm 
Yes its up to the CE devs to fix it. Nobody else
Mondo 12 Nov @ 2:38pm 
Don't bother with CE. This is a really cool mod but the predators are basically unkillable. CE devs need to update their patch completely.
KurtHussein 11 Nov @ 5:22am 
Soo, it seems like indeed Beasts and Monsters no longer works with CE. But if you install Phrak patch it seems to work again. But if you'll have time I would be glad for you to check report anyway. Sorry for bothering!
KurtHussein 11 Nov @ 4:35am 
And btw the only problem I had with CE is phrak ranged attack isn't patched so I just disabled them
KurtHussein 11 Nov @ 4:26am 
Okay I will try, though I was playing Beasts and Monsters with CE before.
Sir Van  [author] 11 Nov @ 4:05am 
@KurtHussein Do note that last i heard the mod isn't fully compatible with CE. A lot of animals aren't properly patched

We'll have a look at the log later on, but do try without CE just to be sure
KurtHussein 11 Nov @ 3:57am 
And don't mind the Medieval Overhaul patches red errors, they were present when the mod was working for me, it's just some of the patches are obsolete, and the CE error about phraks too
KurtHussein 11 Nov @ 3:55am 
For some reason I can't start a game with this mod, though before there was no such problem. Please, could you look up what is the problem, I love this mod so much. Here is hugs lib report
https://gist.github.com/HugsLibRecordKeeper/d4daf179c2306b480acb914cb1ab99f3
Sir Van  [author] 9 Nov @ 1:23pm 
@Caphalor 21 No idea, i didn't do any compat for that mod so there isn't any custom icon regarding that. As for how to find the tile, using geological landform you can find any mutator or landform, else if you don't run this mod you'll need to check up on the coasts
Caphalor 21 9 Nov @ 7:02am 
Do you know if the Leviathan nestbed is visible with the smart odyssey icons? Or how do you find a tile with this feature?
Sir Van  [author] 2 Nov @ 2:35am 
I do plan to make the nestbed a bit more interesting for people just exploring/hunting for resources in the world by having leviathans molts scattered on generation which gives a bit of chitin
Sir Van  [author] 2 Nov @ 2:26am 
@The Dutchman Yes, they're event simulating spawns, so you won't get any letter or such, a leviathan will just wander in
The Dutchman 1 Nov @ 4:28pm 
@Sir Van So they're events that can happen while on the tile as a settlement and/or camp?
Sir Van  [author] 1 Nov @ 3:13pm 
@The Dutchman The way rock trolls/moles and leviathan crabs work is simulating a spawnrate through hidden events so they will not be there directly when you generate the tile but their "spawnrate" is increased. That was made so that we could link those to mutators such as coasts/mountains and caves
The Dutchman 1 Nov @ 3:07pm 
@Sir Van Ah ok. Are the crabs not guaranteed to spawn when you settle/camp the tile? Gone through 3 and no crabs. Even killed everything and waited a couple days.
Sir Van  [author] 1 Nov @ 12:25am 
@The Dutchman It is a mutator, not a landmark so it does not have a unique world icon like the toad one
The Dutchman 31 Oct @ 5:29pm 
Hmm, seems like something is changing the tile pictures for them. Finally found one and it isnt the icon posted in their infographic
The Dutchman 31 Oct @ 5:17pm 
Man, what does a guy gotta do to get those crab tiles to spawn on a world?
citizen 30 Oct @ 9:04pm 
By the way, I noticed they use hallucinogenic mushrooms, red ink, or beer when they’re sick… they can never truly recover, haha.
citizen 30 Oct @ 7:36pm 
If "Nosthern Drog" has a special lore or reason for not eating food, how about adding that to the description?
For example, maybe they have a strong aversion to human-made food!
Of course, the mod itself is really interesting and fun!
Sir Van  [author] 28 Oct @ 3:20pm 
@LINX They only spawn in colder biomes.
LINX 28 Oct @ 2:39pm 
I never saw the troll cave again, why? I remember that back then, I always see the troll cave at the start of every new game.
Sir Van  [author] 24 Oct @ 7:32am 
@Ms. Succubus Not just those, but yes. Note that every error spamming in the log also just slows down your game no matter what. It's also very hard to read a log that is filled to the brim with red text
Ms. Succubus 24 Oct @ 7:28am 
Oh yea, I know, thanks. But the vast majority are related to audio files, so I'm not really concerned about those.
Sir Van  [author] 24 Oct @ 7:26am 
You may also want to verify files integrity, to see if it may help with the problem
Sir Van  [author] 24 Oct @ 7:24am 
@Ms. Succubus You have a bunch of other problems unrelated to the mod which doesn't help- notably a WHOLE lot of errors. You may want to clean those up.
Sir Van  [author] 24 Oct @ 7:17am 
@Ms. Succubus Thanks, we'll see if we can figure out something. But that could end up being tricky
Ms. Succubus 24 Oct @ 7:03am 
@Sir Van This has been a wild ride. I'm on Linux, so naturally Hugslib share function does not work. And I could only find Player.log so that's all I can offer.

It only logged very limited information (at least as far as I can tell) at lines 1814-1817:

Sheena could not drop recipe product DA_GiantBone2859960 near (167, 0, 188)
Sheena could not drop recipe product DA_Leather_Drog2859961 near (167, 0, 188)
Sheena could not drop recipe product DA_DrogTusk2859962 near (167, 0, 188)
Sheena could not drop recipe product DA_DrogTusk2859963 near (167, 0, 188)


https://github.com/Ms-Succubus/RimworldLog/blob/main/Player.log
Sir Van  [author] 24 Oct @ 5:49am 
@Ms. Succubus Hugslib, open up the console, share log (after you spawned in 5 trillions bones or sangonite), throw the link. Hugslib's kind of a relic of the past nowadays but i don't remember which one people uses to share up logs today
Ms. Succubus 24 Oct @ 5:45am 
@Sir Van How exactly do I do that? Just upload my player.log file somewhere or are there better ways to go about this?
Sir Van  [author] 24 Oct @ 4:37am 
@Ms. Succubus Thanks, drogs were part of the first animals from the mod. And some mod does break this little part of the code. Could you redo what you just did and throw me a full log ? So we can see if there's something in there worth noting,
Ms. Succubus 23 Oct @ 11:55pm 
@Sir Van So, I just spawned both. The toad (really cute by the way, I love him) spawned about 4 stacks of giant bones and the drog spawned about... 300 stacks? Playing with increased stack sizes as well, so I ended up with a total of about a quarter of a million bones.
And going through the debug log, it seems it couldn't even spawn the remaining loot table because there was just no space around the pawn.
Hubertdragon1 23 Oct @ 3:52pm 
hey, sir van, when do the stats of the creatures are gonna be the same as the stats shown on the mod page, please answer
Sir Van  [author] 23 Oct @ 11:30am 
@Ms.Succubus Can you spawn in a northern drog or a giant snaptoad with devmod, kill it and butcher it to see if it has the same effect on their giant bones drop ? They all use a custom code for those drops akin to the sangonite for the troll
Ms. Succubus 23 Oct @ 5:51am 
@Sir Van I installed quite a few mods adding new animals and new recipes to the butchering tables.
Namely:
Alpha Animals
Sanguinary Animals Reborn
Mythic Ages: Megafauna Bestiary
Rim of Madness - Bones Unofficial Fix
and possibly a few more that allow for organ butchering. So far it's only been the Rock Troll that caused any weirdness.
Sir Van  [author] 23 Oct @ 2:39am 
@Ms.Succubus Someone had the same problem but it most definitely comes from a mod because it does not do that on itself. Do you have any mod altering butchering in any way ? Or some error maybe, because we can't really figure that out without some pointers

@Maal Good to image the rock troll smacking a dragon around, what a fight
Maal 22 Oct @ 11:07pm 
Used a taming inspiration to tame a Rock Troll. Didn't really fit the theme I had going on for this playthrough tho, so I sent it to fight a dragon (Dragon Descent) that had invaded my map, took forever but the troll eventually won with some help. But it was badly poisoned by the dragon so I sold him off for like +3000 silver, which I used to buy a male and female Dire Boar (MO) for 2*800 from that same trader.

All in a days work.
Ms. Succubus 22 Oct @ 6:43pm 
So, I just butchered a Rock Troll and ended up with about a quarter of a million Sangonite. I assume that's not intended? I am playing with quite a few mods but I honestly don't know how they interact to produce that outcome.
The Lost Cake 21 Oct @ 7:12am 
It would be neat if we could make (VE) cheese from goldilox milk
LINX 19 Oct @ 2:21pm 
@Sir Van I watched it for an entire in-game day, and it didn't dig up a single white truffle. I placed it on the fertile soil in the camp.
Sir Van  [author] 19 Oct @ 2:09pm 
@LINX You don't really need to, but you can. I just meant a pen with soil where it can actually dig, so it can 'produces' white truffles more effectively
LINX 19 Oct @ 2:04pm 
@Sir Van Does that mean keep it to an extremely small area? 2 grids?
Sir Van  [author] 19 Oct @ 2:02pm 
I may see to get a custom code for it so it actually seeks out soil if it can. But it's not really a high priority
Sir Van  [author] 19 Oct @ 2:00pm 
@LINX No extra training, it'll do that peridocally- unfortunately i'm 90% sure that with the VE code they do not actually seek out the soil when their timer for the dig is up. So best way to get white truffles would be to set up a small pen in a zone with some soil
LINX 19 Oct @ 1:51pm 
@Sir Van Do I need to give it extra training? Or just let it wander around on the soil?
Sir Van  [author] 19 Oct @ 1:41pm 
@LINX That'd be more of a flavor text as moles are found in moutainous area. I originally wanted to make them check for stony soil but due to how the VE bit is, it was just not very practicable. So silver moles will dig on stony/and normal soil