RimWorld

RimWorld

291 ratings
Work Tab (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
890.023 KB
28 Mar @ 5:42am
12 Jul @ 8:03pm
23 Change Notes ( view )

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Work Tab (Continued)

Description
A fork of Fluffy's Work Tab mod.Includes bug fixes, new features, and performance improvements.


The packageId of the mod has not been modified. Can maintain compatibility.
fluffy.worktab


Listed below are some bug fixes and newly added features:
  • 🚀 Improved overall performance, especially in UI responsiveness.
    In the vanilla environment, tested with 100 pawns; loading speed is close to the original, and the user experience remains largely consistent.
  • Fix: Numeric settings are reset after restarting the game.
  • Fix: Disabled WorkGiver still draws a priority box.
  • Fix: Paste button cannot be displayed.
  • Fix: Biotech DLC Mechs error
  • Fix: draw horizontal line bug
  • Fix: paste button of the last column does not appear when the column is expanded.
  • Check if the table's height exceeds the screen height.
  • Highlight the pawn's current work.
  • Add missing translations
  • Fix issues related to favourites. Now can use favourites to organize work priorities across colonists with the same job roles.
  • Fix favorites performance issue.
  • Improve compatibility with the vanilla.
  • Added a patch to FluffyRelationsTab Mod to fix the issue of clicking on faction icon to report errors.
  • If time scheduler is enabled, the priority in the work list will be displayed in real time according to the set time priority.
  • Completely rewrote the rendering logic for expanded columns to improve accuracy and mod compatibility.
  • Added support for expanded columns in the vanilla Work tab.

Compatible

Incompatible

TODO
Improve performance

Bug Report
If possible, try using the binary search method[en.wikipedia.org] to disable mods and identify which mod is causing the conflict.
Please try to create an issue on GitHub [github.com].Thx!
Note: GitHub requires you to register an account and verify your email address before you can use it
Another way, if you are using the HugsLib mod, see their description:
Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easily share them with others.

IMPORTANT
This is an updated version of an existing mod, I claim no ownership of the original code.
This version may be taken down by request from the original author.
The original author is free to use this mod to update their own.
Popular Discussions View All (2)
11
1 Oct @ 2:09am
PINNED: Feature Requests
0。0
8
9 hours ago
PINNED: Bug Reports
0。0
202 Comments
0。0  [author] 7 Oct @ 4:37am 
@Izanami
Open the **work tab** mod folder, go to the **Assemblies** folder, and check whether the modification date of **FluffyUI.dll** is **2025/6/13 xxx**.
Then right-click **FluffyUI.dll**, select **Properties → Details**, and check whether the **Product version** starts with **1.0.0+45a3187e**.
Izanami 7 Oct @ 4:21am 
@0。0

Getting some errors:

Error in Work Tab, assembly name: WorkTab, method: FavouriteManager:ExtraPart, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Columns(int[])
[Ref F71B84BC] Duplicate stacktrace, see ref for original

Error in Work Tab, assembly name: WorkTab, method: Dialog_EditFavourite:DoWindowContents, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Rows(single[])
[Ref F71B84BC] Duplicate stacktrace, see ref for original

Error in Work Tab, assembly name: WorkTab, method: Dialog_CreateFavourite:DoWindowContents, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Rows(single[])
[Ref F71B84BC]
Triobian 22 Sep @ 10:57am 
Hey 0.0, is it possible to switch which number is in the main box? For example Cooking, and 3 of its sub tasks Bake, Cook, and Prep. If I set Bake to 1, Cook to 2, and Prep to 3, the Cooking task is 1, as its the highest priority. I would love a configuration setting that reversed that, so it showed the lowest priority first, instead of the highest.

Reason being, I have a "Basic" work setting that sets unskilled tasks that don't get XP to be done by everyone first. So for example they all will empty a drying rack or deliver resources to a project, since those tasks don't earn XP or affect the result. But it is difficult to see who is doing what work when half of the work priorities are set to 1, when in reality its a single sub task that has that priority, not the majority.
Halfelfaedyn 18 Sep @ 12:24am 
I'm having trouble again. It won't follow priorities. If I prioritize "Replant Tree" it just makes colonists do every "Grow" function. I have this at the bottom of my modlist.

I don't have any other worktype mods. I wonder if Romance On The Rim or Vanilla Social Interactions Expanded are somehow interacting?
Halfelfaedyn 14 Sep @ 9:37pm 
When I removed Feeding Work Type, making sure Work Tab was at the bottom of my modlist, every Pawn went to Standing, then reset properly back to normal. Saved game is okay.
Halfelfaedyn 14 Sep @ 9:35pm 
Feeding Work Type broke this. It no longer follows the sub categories for priorities, just 1-9 on the whole "Handle" or "Haul" job. Defeats the purpose of downloading Work Tab. Here's the mod: https://steamproxy.com/sharedfiles/filedetails/?id=3272131694&searchtext=feeding+work
Bo0Mz 3 Sep @ 3:25pm 
hey 0.0 can you add an highlight or change the square color of a skill the pawn is horrible at? (a red skill)?
W SPEED 1 Sep @ 1:51am 
what happen I cannot see the drop down function on the work tab? btw i play on a solo pawn is that the case?
W SPEED 1 Sep @ 1:51am 
what happen I cannot see the drop down function on the work tab? btw i play on a solo pawn is that the case?
jpinard 31 Aug @ 12:47pm 
OK. Hope moving goes well. Looking forward to your updates. This mod is a million percent indispensable.