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Open the **work tab** mod folder, go to the **Assemblies** folder, and check whether the modification date of **FluffyUI.dll** is **2025/6/13 xxx**.
Then right-click **FluffyUI.dll**, select **Properties → Details**, and check whether the **Product version** starts with **1.0.0+45a3187e**.
Getting some errors:
Error in Work Tab, assembly name: WorkTab, method: FavouriteManager:ExtraPart, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Columns(int[])
[Ref F71B84BC] Duplicate stacktrace, see ref for original
Error in Work Tab, assembly name: WorkTab, method: Dialog_EditFavourite:DoWindowContents, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Rows(single[])
[Ref F71B84BC] Duplicate stacktrace, see ref for original
Error in Work Tab, assembly name: WorkTab, method: Dialog_CreateFavourite:DoWindowContents, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Rows(single[])
[Ref F71B84BC]
Reason being, I have a "Basic" work setting that sets unskilled tasks that don't get XP to be done by everyone first. So for example they all will empty a drying rack or deliver resources to a project, since those tasks don't earn XP or affect the result. But it is difficult to see who is doing what work when half of the work priorities are set to 1, when in reality its a single sub task that has that priority, not the majority.
I don't have any other worktype mods. I wonder if Romance On The Rim or Vanilla Social Interactions Expanded are somehow interacting?