RimWorld

RimWorld

2,756 ratings
Prison Labor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.908 MB
26 Oct, 2019 @ 1:16pm
21 Jun, 2024 @ 2:09am
45 Change Notes ( view )

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Prison Labor

Description
Description
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of:
  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

IMPORTANT
Upgrading from 0.9.11
This version is not compatible with older Prison Labor (0.9.11 and older).
In order to upgrade savegame, firstly you need to remove PrisonLabor data from save.
1. Go to mod settings (Options > Mod Settings > Prison Labor)
2. Flick "Disable mod" option.
3. Re-save your savegame with "Disable" option enabled.
After above steps you can safely run savegame without or with new Prison Labor.

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]
Most of you prefer one workshop item, so for those who don't want to update mod to the latest version automatically, please use GitHub repository[github.com], or links above

Locks mod
I highly recommend using my other mod Locks. This will allow you to enable prisoners to leave their cells.

Compatibility
  • Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings. However, items created by custom jobs can be forbidden (depends on their implementation).
  • Works with old saves.
  • To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save".
  • UI mods may cause disapperance of prison labor area or option to release prisoners. PL adds some additional options to prisoners interaction and unless ui mod allows to scrolldown options you will not see the old options.

Message from author
Orginal creator actually took time off and maintanace of his mods is currently on me. Still, I'm working on this mod in my free time so please be patient. If you want to improve something feel free to contact me on discord or github.
Hazzer


Translations
Please do not contact me via comments section! Use discord or link provided in contact section.
Please contact me if you want to help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.


Support
[ko-fi.com]


Links
Github repository[github.com]


Discord server[discord.gg]
Popular Discussions View All (123)
3
13 Dec, 2024 @ 11:26pm
Is this mod still worth it?
Mark Bobaba
8
5 Aug, 2024 @ 11:26am
Work Assignments Resetting
RileyQuinn
4
16 Apr, 2024 @ 8:16am
Most work types are disabled for prisoners
Baby Muncher
2,457 Comments
StockSounds 16 Jan @ 5:48am 
So if I got this mod before I get Ideology, and I go on to get Ideology, is it gonna work? I'm mostly concerned with it breaking rather than having overlapping features or something.
Ferenz1305 15 Jan @ 9:27am 
aint this in ideologie?
Hazzer  [author] 14 Jan @ 2:03pm 
@Magic_blender - assigning beds for prisoners is already implemented in PL so another mod should not be needed
Magic_blender 14 Jan @ 10:09am 
hey @Avious @Hazzer, is there any way for you to make this mod compatible with "Set owner for prisoner beds" ?
MasterchiefJPH22 30 Dec, 2024 @ 8:00pm 
What are the odds of re-socialization offers, when i was treating my POW terribly (fed human meet commonly starved and froze) i got more people wanting to join but when i give them bread they want to stay POW
ColossalFossil 29 Dec, 2024 @ 7:04pm 
@betahell_32 - I didn't think of that. It would make more sense to create a separate mod to add it though. Something like "Slave Labor" since those with the DLCs wouldn't need the additional feature.
betahell_32 29 Dec, 2024 @ 2:28pm 
@ColosalFossil you know that for some people base game is not all dlc
YerPalMax 26 Dec, 2024 @ 3:19pm 
@SMUEX youre not very sharp are you? have you even played this game?
ColossalFossil 3 Dec, 2024 @ 2:54pm 
@SMUEX - Why? RimWorld already has enslavement built into the base game.
(head, eyes) 3 Dec, 2024 @ 1:59am 
oh virtual warcrimes are fine but GOD FORBID SEMANTICS are involved with it