GearCity

GearCity

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File Size
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1.271 GB
30 Sep, 2024 @ 4:24am
23 Jan @ 4:56pm
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Description
This is basically every mod in GearCity's that I liked and I just mash them up into a giant mod. All credits come to them who made GearCity having it's own colour.

Notable exemption from here is
Xylon's car design due to it not needing to be installed, so you can just go there, and combine them yourself.

Mods that I combined are:
MoreGear
Vehicle Frame Addons
Real AIs plus
HistoFreak
300+ Authentic AI's
Moby's Player Pack
Visual Addons
Santik's Music Mod

Feedbacks are truly appreciated, I plan on making some updates soon. Hopefully I don't get too busy to make this haha.

Btw, the image is a Ford Fusion, because this is a Fusion, get it?
Image Credit: Kevauto
Image Link: https://commons.wikimedia.org/wiki/File:2019_Ford_Fusion_Titanium_Energi,_front_2.29.20.jpg
30 Comments
sanvitese 8 Sep @ 7:34am 
Okay i decided to edit some racing series and some components, like F1 regulations and mostly try to make it as realistic as possible and components such as chain drives/craddle frame (motorcycle) to be like real world equivalent-ish

If you want the files you can add me because right now i'm currently testing it (I will not post the mod since it's your mod)
sanvitese 7 Sep @ 9:20pm 
- Also in 1948, using chain drivertain to build motorcycles makes it impossible to fit an inline 4/V4 engine and yes, i even made it the smallest available size and length and it can't fit since it has a max length of 200mm using chain drivetrain meanwhile the smallest length of i4/V4 is around 400mm, just like in real life meanwhile if i want to make a realistic motorcycle chassis with proper drivetrain (chaindrive in this case) the maximum length is 203mm and that's with wheelbase length of 1300mm which is the smallest you can adjust and realistically the same as real world superbike (Ninja H2 , Panigale V4 ,etc)

- Coilovers shouldn't be a suspension type in my opinion, it should be an addons for suspensions (just like overdrive, transaxle , etc in gearbox design) because double wishbone/macpherson is already a coilover ready system, speaking of suspensions this also hits the motorcycle suspension as there are no telescopic fork or shockbreakers for their correct type of suspension
sanvitese 7 Sep @ 8:54pm 
Playing with this mod and here's bugs i found (Starting in 1948 Hard Difficulty)
- Formula 1 (1950 Regulations) suffer an incompatible fuel type, which it requires Gasoline fuel, meanwhile the only available 4 fuel type is Gasoline (Single Carb) , Gasoline (Multi Carb) , Gasoline (Piston Injection) , and Diesel Indirect and i made 4 of each engine and none of them can't be used as it requires Gasoline , this bug extends to unable joining the racing series and the contracts of engine supplies
Evanstanislas  [author] 7 Sep @ 6:34am 
I used it completely iirc
sanvitese 6 Sep @ 6:42am 
And that's still in year 1979 from the mod Real AIs Plus, or did you fixed these bugs in your mod? because i wanna try out this mod
sanvitese 6 Sep @ 6:42am 
Continunation
- Formula 1 in 1950s having also crazy contract requirements from the contracts side, privateers asking for an engine in 1950s following the rules with 1.5L NA that produces 296 HP, like most of the AI competing is not even putting that high much horsepower and i don't know why the privateers contracts always have this massive HP requirements when it's literally impossible even when you crank all the engine technologies & all possible tuning to 100% it won't hit that number unless it's in 1970s and by then it's a different rules
- - Formula 3 in 1979 (Currently it's where i am) the cylinder requirement changed into 13079 and Induction to 13126
- European Formula in 1979 also having this bug where cylinder requirement changed into 13079, Fuel Type to 13103 , Induction to 13126
sanvitese 6 Sep @ 6:41am 
Hi, i wanna ask does this mod also have the bug from contract/racing engine side? since you also used some data from Real AIs plus and here's the bugs i found in Real AIs plus
- Super Formula Japan racing contract shows the wrong fuel type and induction requirement, it shows as number 13013 and 13126
- Formula 2 and all of its series (European, Australian,etc) have an impossible target with 2L NA in 1960s that it needs to hit 384 HP and the AIs competing in the series are cheating with using engine that has higher than 2000 CC displacement
- Formula 3 and all of its series (European , Australian , etc) also have an impossible target in contracts more eggreiously by having 4 cylinder limit, 2L NA that needs to hit 384 HP in 1950-1960s , then i went to check how the AI competing in this categories and turns out they using V8 and V10 in a racing series with 4 cylinder max
Evanstanislas  [author] 5 Sep @ 11:01pm 
Yeah, trying to fix some problems, it's too big of a problem to just fusion everything, need to adjust things
Achtung Panzer! 25 Jun @ 12:56am 
Im not sure that this mod is stable in this version
Xalpen 8 Jun @ 4:01pm 
Hi. Is it possible to chage fuel type not affecting popularity? I dont think carb type should have such effect on sales..