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I'm noticing this bug on contract sides because i'm providing engines
- Formula 3 in 1979 (Currently it's where i am) the cylinder requirement changed into 13079 and Induction to 13126
- European Formula in 1979 also having this bug where cylinder requirement changed into 13079, Fuel Type to 13103 , Induction to 13126
- Formula 1 in 1950s having also crazy contract requirements from the contracts side, privateers asking for an engine in 1950s following the rules with 1.5L NA that produces 296 HP, like most of the AI competing is not even putting that high much horsepower and i don't know why the privateers contracts always have this massive HP requirements when it's literally impossible even when you crank all the engine technologies & all possible tuning to 100% it won't hit that number unless it's in 1970s and by then it's a different rules
- Super Formula Japan racing contract shows the wrong fuel type and induction requirement, it shows as number 13013 and 13126
- Formula 2 and all of its series (European, Australian,etc) have an impossible target with 2L NA in 1960s that it needs to hit 384 HP and the AIs competing in the series are cheating with using engine that has higher than 2000 CC displacement
- Formula 3 and all of its series (European , Australian , etc) also have an impossible target in contracts more eggreiously by having 4 cylinder limit, 2L NA that needs to hit 384 HP in 1950-1960s , then i went to check how the AI competing in this categories and turns out they using V8 and V10 in a racing series with 4 cylinder max
@Plotz, 2nd Gear is a crowdfunded DLC for GearCity. Currently, only contributors have access to it. Once we complete the development of that DLC, I'll release it to everyone for free.
I recommend unsubscribing and resubscribing. Not sure if it is viable to mix and match with any other assets and mods, as it would definitely require merging some xmls.